/* * Copyright (c) 2020, Andreas Kling <kling@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibJS/Runtime/Object.h> #include <LibWeb/HTML/Timer.h> #include <LibWeb/HTML/Window.h> #include <LibWeb/Platform/Timer.h> namespace Web::HTML { JS::NonnullGCPtr<Timer> Timer::create(JS::Object& window_or_worker_global_scope, i32 milliseconds, Function<void()> callback, i32 id) { return window_or_worker_global_scope.heap().allocate_without_realm<Timer>(window_or_worker_global_scope, milliseconds, move(callback), id); } Timer::Timer(JS::Object& window_or_worker_global_scope, i32 milliseconds, Function<void()> callback, i32 id) : m_window_or_worker_global_scope(window_or_worker_global_scope) , m_callback(move(callback)) , m_id(id) { m_timer = Platform::Timer::create_single_shot(milliseconds, [this] { m_callback(); }); } void Timer::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_window_or_worker_global_scope.ptr()); } Timer::~Timer() { } void Timer::start() { m_timer->start(); } }