/*
 * Copyright (c) 2025, Sam Atkins <sam@ladybird.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#include "CursorStyleValue.h"
#include <LibGfx/Painter.h>
#include <LibWeb/CSS/Sizing.h>
#include <LibWeb/CSS/StyleValues/AbstractImageStyleValue.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Page/Page.h>
#include <LibWeb/Painting/DisplayListPlayerSkia.h>

namespace Web::CSS {

String CursorStyleValue::to_string(SerializationMode mode) const
{
    StringBuilder builder;

    builder.append(m_properties.image->to_string(mode));

    if (m_properties.x.has_value()) {
        VERIFY(m_properties.y.has_value());
        builder.appendff(" {} {}", m_properties.x->to_string(), m_properties.y->to_string());
    }

    return builder.to_string_without_validation();
}

Optional<Gfx::ImageCursor> CursorStyleValue::make_image_cursor(Layout::NodeWithStyle const& layout_node) const
{
    auto const& image = *this->image();
    if (!image.is_paintable()) {
        const_cast<AbstractImageStyleValue&>(image).load_any_resources(const_cast<DOM::Document&>(layout_node.document()));
        return {};
    }

    auto const& document = layout_node.document();

    CacheKey cache_key {
        .length_resolution_context = Length::ResolutionContext::for_layout_node(layout_node),
        .current_color = layout_node.computed_values().color(),
    };

    // Create a bitmap if needed.
    // The cursor size for a given image never changes. It's based either on the image itself, or our default size,
    // neither of which is affected by what layout node it's for.
    if (!m_cached_bitmap.has_value()) {
        // Determine the size of the cursor.
        // "The default object size for cursor images is a UA-defined size that should be based on the size of a
        // typical cursor on the UA’s operating system.
        // The concrete object size is determined using the default sizing algorithm. If an operating system is
        // incapable of rendering a cursor above a given size, cursors larger than that size must be shrunk to
        // within the OS-supported size bounds, while maintaining the cursor image’s natural aspect ratio, if any."
        // https://drafts.csswg.org/css-ui-3/#cursor

        // 32x32 is selected arbitrarily.
        // FIXME: Ask the OS for the default size?
        CSSPixelSize const default_cursor_size { 32, 32 };
        auto cursor_css_size = run_default_sizing_algorithm({}, {}, image.natural_width(), image.natural_height(), image.natural_aspect_ratio(), default_cursor_size);
        // FIXME: How do we determine what cursor sizes the OS allows?
        // We don't multiply by the pixel ratio, because we want to use the image's actual pixel size.
        DevicePixelSize cursor_device_size { cursor_css_size.to_type<double>().to_rounded<int>() };

        auto maybe_bitmap = Gfx::Bitmap::create_shareable(Gfx::BitmapFormat::BGRA8888, Gfx::AlphaType::Premultiplied, cursor_device_size.to_type<int>());
        if (maybe_bitmap.is_error()) {
            dbgln("Failed to create cursor bitmap: {}", maybe_bitmap.error());
            return {};
        }
        auto bitmap = maybe_bitmap.release_value();
        m_cached_bitmap = bitmap->to_shareable_bitmap();
    }

    // Repaint the bitmap if necessary
    if (m_cache_key != cache_key) {
        m_cache_key = move(cache_key);

        // Clear whatever was in the bitmap before.
        auto& bitmap = *m_cached_bitmap->bitmap();
        auto painter = Gfx::Painter::create(bitmap);
        painter->clear_rect(bitmap.rect().to_type<float>(), Color::Transparent);

        // Paint the cursor into a bitmap.
        auto display_list = Painting::DisplayList::create();
        Painting::DisplayListRecorder display_list_recorder(display_list);
        PaintContext paint_context { display_list_recorder, document.page().palette(), document.page().client().device_pixels_per_css_pixel() };

        image.resolve_for_size(layout_node, CSSPixelSize { bitmap.size() });
        image.paint(paint_context, DevicePixelRect { bitmap.rect() }, ImageRendering::Auto);

        switch (document.page().client().display_list_player_type()) {
        case DisplayListPlayerType::SkiaGPUIfAvailable:
        case DisplayListPlayerType::SkiaCPU: {
            auto painting_surface = Gfx::PaintingSurface::wrap_bitmap(bitmap);
            Painting::DisplayListPlayerSkia display_list_player;
            display_list_player.set_surface(painting_surface);
            display_list_player.execute(*display_list);
            break;
        }
        }
    }

    // "If the values are unspecified, then the natural hotspot defined inside the image resource itself is used.
    // If both the values are unspecific and the referenced cursor has no defined hotspot, the effect is as if a
    // value of "0 0" were specified."
    // FIXME: Make use of embedded hotspots.
    Gfx::IntPoint hotspot = { 0, 0 };
    if (x().has_value() && y().has_value()) {
        VERIFY(document.window());
        CalculationResolutionContext const calculation_resolution_context {
            .length_resolution_context = m_cache_key->length_resolution_context
        };
        auto resolved_x = x()->resolved(calculation_resolution_context);
        auto resolved_y = y()->resolved(calculation_resolution_context);
        if (resolved_x.has_value() && resolved_y.has_value()) {
            hotspot = { resolved_x.release_value(), resolved_y.release_value() };
        }
    }

    return Gfx::ImageCursor {
        .bitmap = *m_cached_bitmap,
        .hotspot = hotspot
    };
}

}