/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace Web { class Frame : public TreeNode { public: static NonnullRefPtr create_subframe(DOM::Element& host_element, Frame& main_frame) { return adopt_ref(*new Frame(host_element, main_frame)); } static NonnullRefPtr create(Page& page) { return adopt_ref(*new Frame(page)); } ~Frame(); class ViewportClient { public: virtual ~ViewportClient() { } virtual void frame_did_set_viewport_rect(const Gfx::IntRect&) = 0; }; void register_viewport_client(ViewportClient&); void unregister_viewport_client(ViewportClient&); bool is_main_frame() const { return this == &m_main_frame; } bool is_focused_frame() const; const DOM::Document* document() const { return m_document; } DOM::Document* document() { return m_document; } void set_document(DOM::Document*); Page* page() { return m_page; } const Page* page() const { return m_page; } const Gfx::IntSize& size() const { return m_size; } void set_size(const Gfx::IntSize&); void set_needs_display(const Gfx::IntRect&); void set_viewport_scroll_offset(const Gfx::IntPoint&); Gfx::IntRect viewport_rect() const { return { m_viewport_scroll_offset, m_size }; } void set_viewport_rect(const Gfx::IntRect&); FrameLoader& loader() { return m_loader; } const FrameLoader& loader() const { return m_loader; } EventHandler& event_handler() { return m_event_handler; } const EventHandler& event_handler() const { return m_event_handler; } void scroll_to_anchor(const String&); Frame& main_frame() { return m_main_frame; } const Frame& main_frame() const { return m_main_frame; } DOM::Element* host_element() { return m_host_element; } const DOM::Element* host_element() const { return m_host_element; } Gfx::IntPoint to_main_frame_position(const Gfx::IntPoint&); Gfx::IntRect to_main_frame_rect(const Gfx::IntRect&); const DOM::Position& cursor_position() const { return m_cursor_position; } void set_cursor_position(DOM::Position); bool cursor_blink_state() const { return m_cursor_blink_state; } String selected_text() const; void did_edit(Badge); void register_frame_nesting(URL const&); bool is_frame_nesting_allowed(URL const&) const; void set_frame_nesting_levels(const HashMap frame_nesting_levels) { m_frame_nesting_levels = move(frame_nesting_levels); }; HashMap const& frame_nesting_levels() const { return m_frame_nesting_levels; } private: explicit Frame(DOM::Element& host_element, Frame& main_frame); explicit Frame(Page&); void reset_cursor_blink_cycle(); void setup(); WeakPtr m_page; Frame& m_main_frame; FrameLoader m_loader; EventHandler m_event_handler; WeakPtr m_host_element; RefPtr m_document; Gfx::IntSize m_size; Gfx::IntPoint m_viewport_scroll_offset; DOM::Position m_cursor_position; RefPtr m_cursor_blink_timer; bool m_cursor_blink_state { false }; HashTable m_viewport_clients; HashMap m_frame_nesting_levels; }; }