/* * Copyright (c) 2024, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Web::WebGL::Extensions { class ANGLEInstancedArrays : public Bindings::PlatformObject { WEB_PLATFORM_OBJECT(ANGLEInstancedArrays, Bindings::PlatformObject); GC_DECLARE_ALLOCATOR(ANGLEInstancedArrays); public: static JS::ThrowCompletionOr> create(JS::Realm&, GC::Ref); void draw_arrays_instanced_angle(GLenum mode, GLint first, GLsizei count, GLsizei primcount); void draw_elements_instanced_angle(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei primcount); void vertex_attrib_divisor_angle(GLuint index, GLuint divisor); protected: void initialize(JS::Realm&) override; void visit_edges(Visitor&) override; private: ANGLEInstancedArrays(JS::Realm&, GC::Ref); GC::Ref m_context; }; }