/* * Copyright (c) 2023, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Core { class EventLoopManagerUnix final : public EventLoopManager { public: virtual ~EventLoopManagerUnix() override; virtual NonnullOwnPtr make_implementation() override; virtual int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible) override; virtual bool unregister_timer(int timer_id) override; virtual void register_notifier(Notifier&) override; virtual void unregister_notifier(Notifier&) override; virtual void did_post_event() override; virtual int register_signal(int signal_number, Function handler) override; virtual void unregister_signal(int handler_id) override; void wait_for_events(EventLoopImplementation::PumpMode); static Optional