/* * Copyright (c) 2018-2021, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "CustomGameDialog.h" #include "Field.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include ErrorOr serenity_main(Main::Arguments arguments) { TRY(Core::System::pledge("stdio rpath recvfd sendfd unix", nullptr)); auto app = GUI::Application::construct(arguments); Config::pledge_domains("Minesweeper"); TRY(Core::System::pledge("stdio rpath recvfd sendfd", nullptr)); TRY(Core::System::unveil("/res", "r")); TRY(Core::System::unveil(nullptr, nullptr)); auto app_icon = GUI::Icon::default_icon("app-minesweeper"); auto window = GUI::Window::construct(); window->set_resizable(false); window->set_title("Minesweeper"); window->resize(139, 175); auto& widget = window->set_main_widget(); widget.set_layout(); widget.layout()->set_spacing(0); auto& top_line = widget.add(Gfx::Orientation::Horizontal); top_line.set_fixed_height(2); auto& container = widget.add(); container.set_fill_with_background_color(true); container.set_fixed_height(36); container.set_layout(); container.layout()->add_spacer(); auto& flag_image = container.add(); flag_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors()); flag_image.set_fixed_width(16); auto& flag_label = container.add(); flag_label.set_autosize(true); flag_label.set_text_alignment(Gfx::TextAlignment::CenterLeft); container.layout()->add_spacer(); auto& face_button = container.add(); face_button.set_focus_policy(GUI::FocusPolicy::TabFocus); face_button.set_button_style(Gfx::ButtonStyle::Coolbar); face_button.set_fixed_size(36, 36); container.layout()->add_spacer(); auto& time_image = container.add(); time_image.set_fixed_width(16); time_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors()); auto& time_label = container.add(); time_label.set_fixed_width(50); time_label.set_text_alignment(Gfx::TextAlignment::CenterLeft); container.layout()->add_spacer(); auto& field = widget.add(flag_label, time_label, face_button, [&](auto size) { size.set_height(size.height() + container.min_size().height()); window->resize(size); }); auto& game_menu = window->add_menu("&Game"); game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) { field.reset(); })); game_menu.add_separator(); auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) { field.set_single_chording(action.is_checked()); }); chord_toggler_action->set_checked(field.is_single_chording()); game_menu.add_action(*chord_toggler_action); game_menu.add_separator(); game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto& difficulty_menu = window->add_menu("&Difficulty"); GUI::ActionGroup difficulty_actions; difficulty_actions.set_exclusive(true); auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) { field.set_field_difficulty(Field::Difficulty::Beginner); }); action->set_checked(field.difficulty() == Field::Difficulty::Beginner); difficulty_menu.add_action(action); difficulty_actions.add_action(action); action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) { field.set_field_difficulty(Field::Difficulty::Intermediate); }); action->set_checked(field.difficulty() == Field::Difficulty::Intermediate); difficulty_menu.add_action(action); difficulty_actions.add_action(action); action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) { field.set_field_difficulty(Field::Difficulty::Expert); }); action->set_checked(field.difficulty() == Field::Difficulty::Expert); difficulty_menu.add_action(action); difficulty_actions.add_action(action); action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) { field.set_field_difficulty(Field::Difficulty::Madwoman); }); action->set_checked(field.difficulty() == Field::Difficulty::Madwoman); difficulty_menu.add_action(action); difficulty_actions.add_action(action); difficulty_menu.add_separator(); action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) { CustomGameDialog::show(window, field); }); action->set_checked(field.difficulty() == Field::Difficulty::Custom); difficulty_menu.add_action(action); difficulty_actions.add_action(action); auto& help_menu = window->add_menu("&Help"); help_menu.add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window)); window->show(); window->set_icon(app_icon.bitmap_for_size(16)); return app->exec(); }