/* * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibJS/Runtime/NativeFunction.h> namespace JS { class ShadowRealmConstructor final : public NativeFunction { JS_OBJECT(ShadowRealmConstructor, NativeFunction); public: virtual ThrowCompletionOr<void> initialize(Realm&) override; virtual ~ShadowRealmConstructor() override = default; virtual ThrowCompletionOr<Value> call() override; virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override; private: explicit ShadowRealmConstructor(Realm&); virtual bool has_constructor() const override { return true; } }; }