/* * Copyright (c) 2022, Andreas Kling <kling@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/WebGL/WebGLContextEvent.h> namespace Web::WebGL { WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init) { return MUST_OR_THROW_OOM(realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init)); } WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init) { return create(realm, event_name, event_init); } WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init) : DOM::Event(realm, type, event_init) , m_status_message(event_init.status_message) { } WebGLContextEvent::~WebGLContextEvent() = default; JS::ThrowCompletionOr<void> WebGLContextEvent::initialize(JS::Realm& realm) { MUST_OR_THROW_OOM(Base::initialize(realm)); set_prototype(&Bindings::ensure_web_prototype<Bindings::WebGLContextEventPrototype>(realm, "WebGLContextEvent")); return {}; } }