#include "ProfileModel.h" #include "Profile.h" #include #include #include ProfileModel::ProfileModel(Profile& profile) : m_profile(profile) { m_frame_icon.set_bitmap_for_size(16, GraphicsBitmap::load_from_file("/res/icons/16x16/inspector-object.png")); } ProfileModel::~ProfileModel() { } GModelIndex ProfileModel::index(int row, int column, const GModelIndex& parent) const { if (!parent.is_valid()) { if (m_profile.roots().is_empty()) return {}; return create_index(row, column, &m_profile.roots().at(row)); } auto& remote_parent = *static_cast(parent.internal_data()); return create_index(row, column, remote_parent.children().at(row).ptr()); } GModelIndex ProfileModel::parent_index(const GModelIndex& index) const { if (!index.is_valid()) return {}; auto& node = *static_cast(index.internal_data()); if (!node.parent()) return {}; // NOTE: If the parent has no parent, it's a root, so we have to look among the remote roots. if (!node.parent()->parent()) { for (int row = 0; row < m_profile.roots().size(); ++row) { if (&m_profile.roots()[row] == node.parent()) return create_index(row, 0, node.parent()); } ASSERT_NOT_REACHED(); return {}; } for (int row = 0; row < node.parent()->parent()->children().size(); ++row) { if (node.parent()->parent()->children()[row].ptr() == node.parent()) return create_index(row, 0, node.parent()); } ASSERT_NOT_REACHED(); return {}; } int ProfileModel::row_count(const GModelIndex& index) const { if (!index.is_valid()) return m_profile.roots().size(); auto& node = *static_cast(index.internal_data()); return node.children().size(); } int ProfileModel::column_count(const GModelIndex&) const { return 1; } GVariant ProfileModel::data(const GModelIndex& index, Role role) const { auto* node = static_cast(index.internal_data()); if (role == Role::Icon) { return m_frame_icon; } if (role == Role::Display) { return String::format("%s (%u)", node->symbol().characters(), node->sample_count()); } return {}; } void ProfileModel::update() { did_update(); }