/* * Copyright (c) 2021, Andreas Kling <kling@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include "Generator.h" #include "PassManager.h" #include <LibJS/Bytecode/Label.h> #include <LibJS/Bytecode/Register.h> #include <LibJS/Forward.h> #include <LibJS/Heap/Cell.h> #include <LibJS/Heap/Handle.h> #include <LibJS/Runtime/Exception.h> #include <LibJS/Runtime/Value.h> namespace JS::Bytecode { using RegisterWindow = Vector<Value>; class Interpreter { public: explicit Interpreter(GlobalObject&); ~Interpreter(); // FIXME: Remove this thing once we don't need it anymore! static Interpreter* current(); GlobalObject& global_object() { return m_global_object; } VM& vm() { return m_vm; } Value run(Bytecode::Executable const&, Bytecode::BasicBlock const* entry_point = nullptr); ALWAYS_INLINE Value& accumulator() { return reg(Register::accumulator()); } Value& reg(Register const& r) { return registers()[r.index()]; } [[nodiscard]] RegisterWindow snapshot_frame() const { return m_register_windows.last(); } void enter_frame(RegisterWindow const& frame) { ++m_manually_entered_frames; m_register_windows.append(make<RegisterWindow>(frame)); } void leave_frame() { VERIFY(m_manually_entered_frames); --m_manually_entered_frames; m_register_windows.take_last(); } void jump(Label const& label) { m_pending_jump = &label.block(); } void do_return(Value return_value) { m_return_value = return_value; } void enter_unwind_context(Optional<Label> handler_target, Optional<Label> finalizer_target); void leave_unwind_context(); void continue_pending_unwind(Label const& resume_label); Executable const& current_executable() { return *m_current_executable; } enum class OptimizationLevel { Default, __Count, }; static Bytecode::PassManager& optimization_pipeline(OptimizationLevel = OptimizationLevel::Default); private: RegisterWindow& registers() { return m_register_windows.last(); } static AK::Array<OwnPtr<PassManager>, static_cast<UnderlyingType<Interpreter::OptimizationLevel>>(Interpreter::OptimizationLevel::__Count)> s_optimization_pipelines; VM& m_vm; GlobalObject& m_global_object; NonnullOwnPtrVector<RegisterWindow> m_register_windows; Optional<BasicBlock const*> m_pending_jump; Value m_return_value; size_t m_manually_entered_frames { 0 }; Executable const* m_current_executable { nullptr }; Vector<UnwindInfo> m_unwind_contexts; Handle<Exception> m_saved_exception; }; }