/* * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org> * Copyright (c) 2024, Luke Wilde <luke@ladybird.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibJS/Runtime/Realm.h> #include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/Bindings/WebGLFramebufferPrototype.h> #include <LibWeb/WebGL/WebGLFramebuffer.h> namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGLFramebuffer); GC::Ref<WebGLFramebuffer> WebGLFramebuffer::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) { return realm.create<WebGLFramebuffer>(realm, context, handle); } WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) : WebGLObject(realm, context, handle) { } WebGLFramebuffer::~WebGLFramebuffer() = default; void WebGLFramebuffer::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLFramebuffer); } }