/* * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org> * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com> * Copyright (c) 2024, Luke Wilde <luke@ladybird.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibJS/Runtime/Realm.h> #include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/Bindings/WebGLTexturePrototype.h> #include <LibWeb/WebGL/WebGLTexture.h> namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGLTexture); GC::Ref<WebGLTexture> WebGLTexture::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) { return realm.create<WebGLTexture>(realm, context, handle); } WebGLTexture::WebGLTexture(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) : WebGLObject(realm, context, handle) { } WebGLTexture::~WebGLTexture() = default; void WebGLTexture::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLTexture); } }