#include "GButton.h" #include //#define GBUTTON_DEBUG GButton::GButton(GWidget* parent) : GWidget(parent) { set_fill_with_background_color(false); } GButton::~GButton() { } void GButton::set_caption(String&& caption) { if (caption == m_caption) return; m_caption = move(caption); update(); } void GButton::paint_event(GPaintEvent&) { Color button_color = Color::LightGray; Color highlight_color = Color::White; Color shadow_color = Color(96, 96, 96); Painter painter(*this); painter.draw_rect(rect(), Color::Black, true); if (m_being_pressed) { // Base painter.fill_rect(rect().shrunken(2, 2), button_color); // Sunken shadow painter.draw_line({ 1, 1 }, { width() - 2, 1 }, shadow_color); painter.draw_line({ 1, 2 }, {1, height() - 2 }, shadow_color); } else { // Base painter.fill_rect({ 3, 3, width() - 5, height() - 5 }, button_color); painter.fill_rect_with_gradient({ 3, 3, width() - 5, height() - 5 }, button_color, Color::White); // White highlight painter.draw_line({ 1, 1 }, { width() - 2, 1 }, highlight_color); painter.draw_line({ 1, 2 }, { width() - 3, 2 }, highlight_color); painter.draw_line({ 1, 3 }, { 1, height() - 2 }, highlight_color); painter.draw_line({ 2, 3 }, { 2, height() - 3 }, highlight_color); // Gray shadow painter.draw_line({ width() - 2, 1 }, { width() - 2, height() - 4 }, shadow_color); painter.draw_line({ width() - 3, 2 }, { width() - 3, height() - 4 }, shadow_color); painter.draw_line({ 1, height() - 2 }, { width() - 2, height() - 2 }, shadow_color); painter.draw_line({ 2, height() - 3 }, { width() - 2, height() - 3 }, shadow_color); } if (!caption().is_empty()) { auto text_rect = rect(); if (m_being_pressed) text_rect.move_by(1, 1); painter.draw_text(text_rect, caption(), Painter::TextAlignment::Center, Color::Black); } } void GButton::mousemove_event(GMouseEvent& event) { if (m_tracking_cursor) { bool being_pressed = rect().contains(event.position()); if (being_pressed != m_being_pressed) { m_being_pressed = being_pressed; update(); } } GWidget::mousemove_event(event); } void GButton::mousedown_event(GMouseEvent& event) { #ifdef GBUTTON_DEBUG dbgprintf("GButton::mouse_down_event: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button()); #endif if (event.button() == GMouseButton::Left) { m_being_pressed = true; m_tracking_cursor = true; set_global_cursor_tracking(true); update(); } GWidget::mousedown_event(event); } void GButton::mouseup_event(GMouseEvent& event) { #ifdef GBUTTON_DEBUG dbgprintf("GButton::mouse_up_event: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button()); #endif if (event.button() == GMouseButton::Left) { bool was_being_pressed = m_being_pressed; m_being_pressed = false; m_tracking_cursor = false; set_global_cursor_tracking(false); update(); if (was_being_pressed) { if (on_click) on_click(*this); } } GWidget::mouseup_event(event); }