/* * Copyright (c) 2020, Andreas Kling <kling@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <AK/Badge.h> #include <AK/HashMap.h> #include <LibGUI/ConnectionToWindowServer.h> #include <LibGUI/DisplayLink.h> namespace GUI { class DisplayLinkCallback : public RefCounted<DisplayLinkCallback> { public: DisplayLinkCallback(i32 link_id, Function<void(i32)> callback) : m_link_id(link_id) , m_callback(move(callback)) { } void invoke() { m_callback(m_link_id); } private: i32 m_link_id { 0 }; Function<void(i32)> m_callback; }; static HashMap<i32, RefPtr<DisplayLinkCallback>>& callbacks() { static HashMap<i32, RefPtr<DisplayLinkCallback>> s_map; return s_map; } static i32 s_next_callback_id = 1; i32 DisplayLink::register_callback(Function<void(i32)> callback) { if (callbacks().is_empty()) ConnectionToWindowServer::the().async_enable_display_link(); i32 callback_id = s_next_callback_id++; callbacks().set(callback_id, adopt_ref(*new DisplayLinkCallback(callback_id, move(callback)))); return callback_id; } bool DisplayLink::unregister_callback(i32 callback_id) { VERIFY(callbacks().contains(callback_id)); callbacks().remove(callback_id); if (callbacks().is_empty()) ConnectionToWindowServer::the().async_disable_display_link(); return true; } void DisplayLink::notify(Badge<ConnectionToWindowServer>) { auto copy_of_callbacks = callbacks(); for (auto& it : copy_of_callbacks) it.value->invoke(); } }