/* * Copyright (c) 2024, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #include namespace Web::Painting { void SVGGradientPaintStyle::set_gradient_transform(Gfx::AffineTransform transform) { // Note: The scaling is removed so enough points on the gradient line are generated. // Otherwise, if you scale a tiny path the gradient looks pixelated. m_scale = 1.0f; if (auto inverse = transform.inverse(); inverse.has_value()) { auto transform_scale = transform.scale(); m_scale = max(transform_scale.x(), transform_scale.y()); m_inverse_transform = Gfx::AffineTransform {}.scale(m_scale, m_scale).multiply(*inverse); } else { m_inverse_transform = OptionalNone {}; } } }