#pragma once #include "GObject.h" #include #include #include #include class GWidget; class GWindow final : public GObject { public: GWindow(GObject* parent = nullptr); virtual ~GWindow() override; static GWindow* from_window_id(int); int window_id() const { return m_window_id; } String title() const; void set_title(String&&); int x() const { return rect().x(); } int y() const { return rect().y(); } int width() const { return rect().width(); } int height() const { return rect().height(); } Rect rect() const; Size size() const { return rect().size(); } void set_rect(const Rect&); void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); } Point position() const { return rect().location(); } void move_to(int x, int y) { move_to({ x, y }); } void move_to(const Point& point) { set_rect({ point, size() }); } virtual void event(GEvent&) override; bool is_visible() const; bool is_active() const { return m_is_active; } void show(); void hide(); void close(); GWidget* main_widget() { return m_main_widget; } const GWidget* main_widget() const { return m_main_widget; } void set_main_widget(GWidget*); GWidget* focused_widget() { return m_focused_widget; } const GWidget* focused_widget() const { return m_focused_widget; } void set_focused_widget(GWidget*); void update(const Rect& = Rect()); void set_global_cursor_tracking_widget(GWidget*); GWidget* global_cursor_tracking_widget() { return m_global_cursor_tracking_widget.ptr(); } const GWidget* global_cursor_tracking_widget() const { return m_global_cursor_tracking_widget.ptr(); } bool should_exit_app_on_close() const { return m_should_exit_app_on_close; } void set_should_exit_app_on_close(bool b) { m_should_exit_app_on_close = b; } private: virtual const char* class_name() const override { return "GWindow"; } RetainPtr m_backing; int m_window_id { 0 }; bool m_is_active { false }; GWidget* m_main_widget { nullptr }; GWidget* m_focused_widget { nullptr }; WeakPtr m_global_cursor_tracking_widget; Rect m_rect_when_windowless; String m_title_when_windowless; Vector m_pending_paint_event_rects; bool m_should_exit_app_on_close { false }; };