/* * Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibJS/Runtime/FunctionKind.h> #include <LibJS/Runtime/NativeFunction.h> namespace JS { struct ParameterArgumentsAndBody { Vector<String> parameters; String body; }; ThrowCompletionOr<ParameterArgumentsAndBody> extract_parameter_arguments_and_body(VM&, Span<Value> arguments); class FunctionConstructor final : public NativeFunction { JS_OBJECT(FunctionConstructor, NativeFunction); GC_DECLARE_ALLOCATOR(FunctionConstructor); public: static ThrowCompletionOr<GC::Ref<ECMAScriptFunctionObject>> create_dynamic_function(VM&, FunctionObject& constructor, FunctionObject* new_target, FunctionKind kind, ReadonlySpan<String> parameter_args, String const& body_string); virtual void initialize(Realm&) override; virtual ~FunctionConstructor() override = default; virtual ThrowCompletionOr<Value> call() override; virtual ThrowCompletionOr<GC::Ref<Object>> construct(FunctionObject& new_target) override; private: explicit FunctionConstructor(Realm&); virtual bool has_constructor() const override { return true; } }; }