/* * Copyright (c) 2020, Linus Groh <linusg@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibJS/Runtime/NativeFunction.h> namespace JS { class ArrayBufferConstructor final : public NativeFunction { JS_OBJECT(ArrayBufferConstructor, NativeFunction); JS_DECLARE_ALLOCATOR(ArrayBufferConstructor); public: virtual void initialize(Realm&) override; virtual ~ArrayBufferConstructor() override = default; virtual ThrowCompletionOr<Value> call() override; virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override; private: explicit ArrayBufferConstructor(Realm&); virtual bool has_constructor() const override { return true; } JS_DECLARE_NATIVE_FUNCTION(is_view); JS_DECLARE_NATIVE_FUNCTION(symbol_species_getter); }; }