/* * Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org> * * SPDX-License-Identifier: BSD-2-Clause */ #include <LibWeb/Bindings/Intrinsics.h> #include <LibWeb/Bindings/UserActivationPrototype.h> #include <LibWeb/HTML/UserActivation.h> #include <LibWeb/HTML/Window.h> namespace Web::HTML { GC_DEFINE_ALLOCATOR(UserActivation); WebIDL::ExceptionOr<GC::Ref<UserActivation>> UserActivation::construct_impl(JS::Realm& realm) { return realm.create<UserActivation>(realm); } UserActivation::UserActivation(JS::Realm& realm) : PlatformObject(realm) { } void UserActivation::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(UserActivation); } // https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-hasbeenactive bool UserActivation::has_been_active() const { // The hasBeenActive getter steps are to return true if this's relevant global object has sticky activation, and false otherwise. return verify_cast<HTML::Window>(relevant_global_object(*this)).has_sticky_activation(); } // https://html.spec.whatwg.org/multipage/interaction.html#dom-useractivation-isactive bool UserActivation::is_active() const { // The isActive getter steps are to return true if this's relevant global object has transient activation, and false otherwise. return verify_cast<HTML::Window>(relevant_global_object(*this)).has_transient_activation(); } }