## Name GML Basic Syntax # Description How to write GML using proper syntax. ## Basic Syntax Each widget begins with `@GUI::`, with the name of the widget following. To define the properties of this widget, we follow with curly brackets and a list of properties. ## Properties A property's `value` is required to be in the property's set `type`: - `int` - `bool` - `string` - `readonly_string` - `enum` - `font_weight` - `text_alignment` - `text_wrapping` - `rect` - `size` - `margins` Properties are never ended with `;` or `,`, and the property name is never enclosed in quotes or double quotes. Properties are always surrounded by curly brackets (e.g. `{}`). If no properties are set however, no brackets are required. ## Examples ```gml @GUI::Widget { name: "my_first_widget" } ```