/* * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <AK/HashMap.h> #include <LibJS/Runtime/GlobalObject.h> #include <LibJS/Runtime/Object.h> #include <LibJS/Runtime/WeakContainer.h> namespace JS { class WeakMap final : public Object , public WeakContainer { JS_OBJECT(WeakMap, Object); JS_DECLARE_ALLOCATOR(WeakMap); public: static NonnullGCPtr<WeakMap> create(Realm&); virtual ~WeakMap() override = default; HashMap<GCPtr<Cell>, Value> const& values() const { return m_values; } HashMap<GCPtr<Cell>, Value>& values() { return m_values; } virtual void remove_dead_cells(Badge<Heap>) override; private: explicit WeakMap(Object& prototype); void visit_edges(Visitor&) override; HashMap<GCPtr<Cell>, Value> m_values; // This stores Cell pointers instead of Object pointers to aide with sweeping }; }