/* * Copyright (c) 2021, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::Painting { struct BoxShadowData { int offset_x; int offset_y; int blur_radius; Gfx::Color color; }; void paint_box_shadow(PaintContext&, Gfx::IntRect const&, BoxShadowData const&); }