/* * Copyright (c) 2018-2021, Andreas Kling * Copyright (c) 2022, the SerenityOS developers. * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include namespace Core { Object::Object(Object* parent) : m_parent(parent) { if (m_parent) m_parent->add_child(*this); } Object::~Object() { // NOTE: We move our children out to a stack vector to prevent other // code from trying to iterate over them. auto children = move(m_children); // NOTE: We also unparent the children, so that they won't try to unparent // themselves in their own destructors. for (auto& child : children) child->m_parent = nullptr; stop_timer(); if (m_parent) m_parent->remove_child(*this); } void Object::event(Core::Event& event) { switch (event.type()) { case Core::Event::Timer: return timer_event(static_cast(event)); case Core::Event::ChildAdded: case Core::Event::ChildRemoved: return child_event(static_cast(event)); case Core::Event::Invalid: VERIFY_NOT_REACHED(); break; case Core::Event::Custom: return custom_event(static_cast(event)); default: break; } } ErrorOr Object::try_add_child(Object& object) { // FIXME: Should we support reparenting objects? VERIFY(!object.parent() || object.parent() == this); TRY(m_children.try_append(object)); object.m_parent = this; Core::ChildEvent child_event(Core::Event::ChildAdded, object); event(child_event); return {}; } void Object::add_child(Object& object) { MUST(try_add_child(object)); } void Object::insert_child_before(Object& new_child, Object& before_child) { // FIXME: Should we support reparenting objects? VERIFY(!new_child.parent() || new_child.parent() == this); new_child.m_parent = this; m_children.insert_before_matching(new_child, [&](auto& existing_child) { return existing_child.ptr() == &before_child; }); Core::ChildEvent child_event(Core::Event::ChildAdded, new_child, &before_child); event(child_event); } void Object::remove_child(Object& object) { for (size_t i = 0; i < m_children.size(); ++i) { if (m_children[i] == &object) { // NOTE: We protect the child so it survives the handling of ChildRemoved. NonnullRefPtr protector = object; object.m_parent = nullptr; m_children.remove(i); Core::ChildEvent child_event(Core::Event::ChildRemoved, object); event(child_event); return; } } VERIFY_NOT_REACHED(); } void Object::remove_all_children() { while (!m_children.is_empty()) m_children.first()->remove_from_parent(); } void Object::timer_event(Core::TimerEvent&) { } void Object::child_event(Core::ChildEvent&) { } void Object::custom_event(CustomEvent&) { } void Object::start_timer(int ms, TimerShouldFireWhenNotVisible fire_when_not_visible) { if (m_timer_id) { dbgln("{} {:p} already has a timer!", class_name(), this); VERIFY_NOT_REACHED(); } m_timer_id = Core::EventLoop::register_timer(*this, ms, true, fire_when_not_visible); } void Object::stop_timer() { if (!m_timer_id) return; bool success = Core::EventLoop::unregister_timer(m_timer_id); if (!success) { dbgln("{} {:p} could not unregister timer {}", class_name(), this, m_timer_id); } m_timer_id = 0; } void Object::dump_tree(int indent) { for (int i = 0; i < indent; ++i) { out(" "); } out("{}{{{:p}}}", class_name(), this); if (!name().is_null()) out(" {}", name()); outln(); for_each_child([&](auto& child) { child.dump_tree(indent + 2); return IterationDecision::Continue; }); } void Object::deferred_invoke(Function invokee) { Core::deferred_invoke([invokee = move(invokee), strong_this = NonnullRefPtr(*this)] { invokee(); }); } bool Object::is_ancestor_of(Object const& other) const { if (&other == this) return false; for (auto* ancestor = other.parent(); ancestor; ancestor = ancestor->parent()) { if (ancestor == this) return true; } return false; } void Object::dispatch_event(Core::Event& e, Object* stay_within) { VERIFY(!stay_within || stay_within == this || stay_within->is_ancestor_of(*this)); auto* target = this; do { // If there's an event filter on this target, ask if it wants to swallow this event. if (target->m_event_filter && !target->m_event_filter(e)) return; target->event(e); target = target->parent(); if (target == stay_within) { // Prevent the event from bubbling any further. return; } } while (target && !e.is_accepted()); } bool Object::is_visible_for_timer_purposes() const { if (parent()) return parent()->is_visible_for_timer_purposes(); return true; } void Object::set_event_filter(Function filter) { m_event_filter = move(filter); } }