/* * Copyright (c) 2022-2025, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::CSS { Frequency::Frequency(double value, FrequencyUnit unit) : m_unit(unit) , m_value(value) { } Frequency Frequency::make_hertz(double value) { return { value, FrequencyUnit::Hz }; } Frequency Frequency::percentage_of(Percentage const& percentage) const { return Frequency { percentage.as_fraction() * m_value, m_unit }; } String Frequency::to_string(SerializationMode serialization_mode) const { // https://drafts.csswg.org/cssom/#serialize-a-css-value // -> // The component serialized as per followed by the unit in its canonical form as defined in its // respective specification. if (serialization_mode == SerializationMode::ResolvedValue) { StringBuilder builder; serialize_a_number(builder, to_hertz()); builder.append("hz"sv); return builder.to_string_without_validation(); } StringBuilder builder; serialize_a_number(builder, raw_value()); builder.append(unit_name()); return builder.to_string_without_validation(); } double Frequency::to_hertz() const { return ratio_between_units(m_unit, FrequencyUnit::Hz) * m_value; } Frequency Frequency::resolve_calculated(NonnullRefPtr const& calculated, Layout::Node const& layout_node, Frequency const& reference_value) { CalculationResolutionContext context { .percentage_basis = reference_value, .length_resolution_context = Length::ResolutionContext::for_layout_node(layout_node), }; return calculated->resolve_frequency(context).value(); } }