#pragma once #include <LibGUI/GMenu.h> #include <AK/Badge.h> #include <AK/OwnPtr.h> #include <AK/Vector.h> class GApplication; class GMenuBar { public: GMenuBar(); ~GMenuBar(); void add_menu(OwnPtr<GMenu>&&); void notify_added_to_application(Badge<GApplication>); void notify_removed_from_application(Badge<GApplication>); private: int realize_menubar(); void unrealize_menubar(); int m_menubar_id { 0 }; Vector<OwnPtr<GMenu>> m_menus; };