/* * Copyright (c) 2023, Gregory Bertilson * * SPDX-License-Identifier: BSD-2-Clause */ #include "PlaybackStream.h" namespace Audio { ErrorOr> __attribute__((weak)) PlaybackStream::create(OutputState, u32, u8, u32, AudioDataRequestCallback&&) { return Error::from_string_literal("Audio output is not available for this platform"); } }