/* * Copyright (c) 2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::UIEvents { GC_DEFINE_ALLOCATOR(FocusEvent); GC::Ref FocusEvent::create(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init) { return realm.create(realm, event_name, event_init); } WebIDL::ExceptionOr> FocusEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init) { return create(realm, event_name, event_init); } FocusEvent::FocusEvent(JS::Realm& realm, FlyString const& event_name, FocusEventInit const& event_init) : UIEvent(realm, event_name, event_init) { set_related_target(const_cast(event_init.related_target.ptr())); } FocusEvent::~FocusEvent() = default; void FocusEvent::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(FocusEvent); } }