/* * Copyright (c) 2024, Jelle Raaijmakers <jelle@ladybird.org> * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com> * Copyright (c) 2024, Luke Wilde <luke@ladybird.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibWeb/WebGL/Types.h> #include <LibWeb/WebGL/WebGLObject.h> namespace Web::WebGL { class WebGLTexture final : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLTexture, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLTexture); public: static GC::Ref<WebGLTexture> create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle); virtual ~WebGLTexture(); protected: explicit WebGLTexture(JS::Realm&, WebGLRenderingContextBase&, GLuint handle); virtual void initialize(JS::Realm&) override; }; }