/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include namespace Web { ImageLoader::ImageLoader() : m_timer(Core::Timer::construct()) { } void ImageLoader::load(const URL& url) { m_loading_state = LoadingState::Loading; LoadRequest request; request.set_url(url); set_resource(ResourceLoader::the().load_resource(Resource::Type::Image, request)); } void ImageLoader::set_visible_in_viewport(bool visible_in_viewport) const { if (m_visible_in_viewport == visible_in_viewport) return; m_visible_in_viewport = visible_in_viewport; // FIXME: Don't update volatility every time. If we're here, we're probably scanning through // the whole document, updating "is visible in viewport" flags, and this could lead // to the same bitmap being marked volatile back and forth unnecessarily. if (resource()) const_cast(resource())->update_volatility(); } void ImageLoader::resource_did_load() { ASSERT(resource()); if (!resource()->mime_type().starts_with("image/")) { m_loading_state = LoadingState::Failed; if (on_fail) on_fail(); return; } m_loading_state = LoadingState::Loaded; if constexpr (IMAGE_LOADER_DEBUG) { if (!resource()->has_encoded_data()) { dbgln("ImageLoader: Resource did load, no encoded data. URL: {}", resource()->url()); } else { dbgln("ImageLoader: Resource did load, has encoded data. URL: {}", resource()->url()); } } if (resource()->is_animated() && resource()->frame_count() > 1) { m_timer->set_interval(resource()->frame_duration(0)); m_timer->on_timeout = [this] { animate(); }; m_timer->start(); } if (on_load) on_load(); } void ImageLoader::animate() { if (!m_visible_in_viewport) return; m_current_frame_index = (m_current_frame_index + 1) % resource()->frame_count(); auto current_frame_duration = resource()->frame_duration(m_current_frame_index); if (current_frame_duration != m_timer->interval()) { m_timer->restart(current_frame_duration); } if (m_current_frame_index == resource()->frame_count() - 1) { ++m_loops_completed; if (m_loops_completed > 0 && m_loops_completed == resource()->loop_count()) { m_timer->stop(); } } if (on_animate) on_animate(); } void ImageLoader::resource_did_fail() { dbgln("ImageLoader: Resource did fail. URL: {}", resource()->url()); m_loading_state = LoadingState::Failed; if (on_fail) on_fail(); } bool ImageLoader::has_image() const { if (!resource()) return false; return bitmap(0); } unsigned ImageLoader::width() const { if (!resource()) return 0; return bitmap(0) ? bitmap(0)->width() : 0; } unsigned ImageLoader::height() const { if (!resource()) return 0; return bitmap(0) ? bitmap(0)->height() : 0; } const Gfx::Bitmap* ImageLoader::bitmap(size_t frame_index) const { if (!resource()) return nullptr; return resource()->bitmap(frame_index); } }