/* * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024-2025, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #define GL_GLEXT_PROTOTYPES 1 #include #include extern "C" { #include } #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::WebGL { static Vector null_terminated_string(StringView string) { Vector result; for (auto c : string.bytes()) result.append(c); result.append('\0'); return result; } static constexpr Optional opengl_format_number_of_components(WebIDL::UnsignedLong format) { switch (format) { case GL_LUMINANCE: case GL_ALPHA: return 1; case GL_LUMINANCE_ALPHA: return 2; case GL_RGB: return 3; case GL_RGBA: return 4; default: return OptionalNone {}; } } static constexpr Optional opengl_type_size_in_bytes(WebIDL::UnsignedLong type) { switch (type) { case GL_UNSIGNED_BYTE: return 1; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: return 2; default: return OptionalNone {}; } } static constexpr SkColorType opengl_format_and_type_to_skia_color_type(WebIDL::UnsignedLong format, WebIDL::UnsignedLong type) { switch (format) { case GL_RGB: switch (type) { case GL_UNSIGNED_BYTE: return SkColorType::kRGB_888x_SkColorType; case GL_UNSIGNED_SHORT_5_6_5: return SkColorType::kRGB_565_SkColorType; default: break; } break; case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: return SkColorType::kRGBA_8888_SkColorType; case GL_UNSIGNED_SHORT_4_4_4_4: // FIXME: This is not exactly the same as RGBA. return SkColorType::kARGB_4444_SkColorType; case GL_UNSIGNED_SHORT_5_5_5_1: dbgln("WebGL FIXME: Support conversion to RGBA5551."); break; default: break; } break; case GL_ALPHA: switch (type) { case GL_UNSIGNED_BYTE: return SkColorType::kAlpha_8_SkColorType; default: break; } break; case GL_LUMINANCE: switch (type) { case GL_UNSIGNED_BYTE: return SkColorType::kGray_8_SkColorType; default: break; } break; default: break; } dbgln("WebGL: Unsupported format and type combination. format: 0x{:04x}, type: 0x{:04x}", format, type); return SkColorType::kUnknown_SkColorType; } struct ConvertedTexture { ByteBuffer buffer; int width { 0 }; int height { 0 }; }; static Optional read_and_pixel_convert_texture_image_source(TexImageSource const& source, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, Optional destination_width = OptionalNone {}, Optional destination_height = OptionalNone {}) { // FIXME: If this function is called with an ImageData whose data attribute has been neutered, // an INVALID_VALUE error is generated. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE // error is generated. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin // differs from the origin of the containing Document, or with an HTMLCanvasElement, // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false, // a SECURITY_ERR exception must be thrown. See Origin Restrictions. // FIXME: If source is null then an INVALID_VALUE error is generated. auto bitmap = source.visit( [](GC::Root const& source) -> RefPtr { return source->immutable_bitmap(); }, [](GC::Root const& source) -> RefPtr { auto surface = source->surface(); if (!surface) return {}; auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size())); surface->read_into_bitmap(*bitmap); return Gfx::ImmutableBitmap::create(*bitmap); }, [](GC::Root const& source) -> RefPtr { return Gfx::ImmutableBitmap::create(*source->bitmap()); }, [](GC::Root const& source) -> RefPtr { return Gfx::ImmutableBitmap::create(*source->bitmap()); }, [](GC::Root const& source) -> RefPtr { return Gfx::ImmutableBitmap::create(*source->bitmap()); }, [](GC::Root const& source) -> RefPtr { return Gfx::ImmutableBitmap::create(source->bitmap()); }); if (!bitmap) return OptionalNone {}; int width = destination_width.value_or(bitmap->width()); int height = destination_height.value_or(bitmap->height()); Checked buffer_pitch = width; auto number_of_components = opengl_format_number_of_components(format); if (!number_of_components.has_value()) return OptionalNone {}; buffer_pitch *= number_of_components.value(); auto type_size = opengl_type_size_in_bytes(type); if (!type_size.has_value()) return OptionalNone {}; buffer_pitch *= type_size.value(); if (buffer_pitch.has_overflow()) return OptionalNone {}; if (Checked::multiplication_would_overflow(buffer_pitch.value(), height)) return OptionalNone {}; auto buffer = MUST(ByteBuffer::create_zeroed(buffer_pitch.value() * height)); auto skia_format = opengl_format_and_type_to_skia_color_type(format, type); // FIXME: Respect UNPACK_PREMULTIPLY_ALPHA_WEBGL // FIXME: Respect unpackColorSpace auto color_space = SkColorSpace::MakeSRGB(); auto image_info = SkImageInfo::Make(width, height, skia_format, SkAlphaType::kPremul_SkAlphaType, color_space); SkPixmap const pixmap(image_info, buffer.data(), buffer_pitch.value()); bitmap->sk_image()->readPixels(pixmap, 0, 0); return ConvertedTexture { .buffer = move(buffer), .width = width, .height = height, }; } WebGLRenderingContextImpl::WebGLRenderingContextImpl(JS::Realm& realm, NonnullOwnPtr context) : m_realm(realm) , m_context(move(context)) { } void WebGLRenderingContextImpl::buffer_data(WebIDL::UnsignedLong target, WebIDL::LongLong size, WebIDL::UnsignedLong usage) { m_context->make_current(); glBufferData(target, size, 0, usage); } void WebGLRenderingContextImpl::buffer_data(WebIDL::UnsignedLong target, GC::Root data, WebIDL::UnsignedLong usage) { m_context->make_current(); void const* ptr = nullptr; size_t byte_size = 0; if (data->is_typed_array_base()) { auto& typed_array_base = static_cast(*data->raw_object()); ptr = typed_array_base.viewed_array_buffer()->buffer().data() + typed_array_base.byte_offset(); byte_size = data->byte_length(); } else if (data->is_data_view()) { auto& data_view = static_cast(*data->raw_object()); ptr = data_view.viewed_array_buffer()->buffer().data(); byte_size = data_view.viewed_array_buffer()->byte_length(); } else if (data->is_array_buffer()) { auto& array_buffer = static_cast(*data->raw_object()); ptr = array_buffer.buffer().data(); byte_size = array_buffer.byte_length(); } else { VERIFY_NOT_REACHED(); } glBufferData(target, byte_size, ptr, usage); } void WebGLRenderingContextImpl::buffer_sub_data(WebIDL::UnsignedLong target, WebIDL::LongLong offset, GC::Root data) { m_context->make_current(); void const* ptr = nullptr; size_t byte_size = 0; if (data->is_typed_array_base()) { auto& typed_array_base = static_cast(*data->raw_object()); ptr = typed_array_base.viewed_array_buffer()->buffer().data() + typed_array_base.byte_offset(); byte_size = data->byte_length(); } else if (data->is_data_view()) { auto& data_view = static_cast(*data->raw_object()); ptr = data_view.viewed_array_buffer()->buffer().data(); byte_size = data_view.viewed_array_buffer()->byte_length(); } else if (data->is_array_buffer()) { auto& array_buffer = static_cast(*data->raw_object()); ptr = array_buffer.buffer().data(); byte_size = array_buffer.byte_length(); } else { VERIFY_NOT_REACHED(); } glBufferSubData(target, offset, byte_size, ptr); } void WebGLRenderingContextImpl::compressed_tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, GC::Root data) { m_context->make_current(); void const* ptr = data->viewed_array_buffer()->buffer().data() + data->byte_offset(); size_t byte_size = data->byte_length(); glCompressedTexImage2DRobustANGLE(target, level, internalformat, width, height, border, byte_size, byte_size, ptr); } void WebGLRenderingContextImpl::compressed_tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, GC::Root data) { m_context->make_current(); void const* ptr = data->viewed_array_buffer()->buffer().data() + data->byte_offset(); size_t byte_size = data->byte_length(); glCompressedTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, byte_size, byte_size, ptr); } void WebGLRenderingContextImpl::read_pixels(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root pixels) { m_context->make_current(); if (!pixels) { return; } void* ptr = pixels->viewed_array_buffer()->buffer().data() + pixels->byte_offset(); glReadPixelsRobustANGLE(x, y, width, height, format, type, pixels->byte_length(), nullptr, nullptr, nullptr, ptr); } void WebGLRenderingContextImpl::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root pixels) { m_context->make_current(); void const* pixels_ptr = nullptr; size_t buffer_size = 0; if (pixels) { auto const& viewed_array_buffer = pixels->viewed_array_buffer(); auto const& byte_buffer = viewed_array_buffer->buffer(); pixels_ptr = byte_buffer.data() + pixels->byte_offset(); buffer_size = pixels->byte_length(); } glTexImage2DRobustANGLE(target, level, internalformat, width, height, border, format, type, buffer_size, pixels_ptr); } void WebGLRenderingContextImpl::tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long internalformat, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, Variant, GC::Root, GC::Root, GC::Root, GC::Root, GC::Root> source) { m_context->make_current(); auto maybe_converted_texture = read_and_pixel_convert_texture_image_source(source, format, type); if (!maybe_converted_texture.has_value()) return; auto converted_texture = maybe_converted_texture.release_value(); glTexImage2DRobustANGLE(target, level, internalformat, converted_texture.width, converted_texture.height, 0, format, type, converted_texture.buffer.size(), converted_texture.buffer.data()); } void WebGLRenderingContextImpl::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long width, WebIDL::Long height, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, GC::Root pixels) { m_context->make_current(); void const* pixels_ptr = nullptr; size_t buffer_size = 0; if (pixels) { auto const& viewed_array_buffer = pixels->viewed_array_buffer(); auto const& byte_buffer = viewed_array_buffer->buffer(); pixels_ptr = byte_buffer.data() + pixels->byte_offset(); buffer_size = pixels->byte_length(); } glTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, width, height, format, type, buffer_size, pixels_ptr); } void WebGLRenderingContextImpl::tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::UnsignedLong format, WebIDL::UnsignedLong type, Variant, GC::Root, GC::Root, GC::Root, GC::Root, GC::Root> source) { m_context->make_current(); auto maybe_converted_texture = read_and_pixel_convert_texture_image_source(source, format, type); if (!maybe_converted_texture.has_value()) return; auto converted_texture = maybe_converted_texture.release_value(); glTexSubImage2DRobustANGLE(target, level, xoffset, yoffset, converted_texture.width, converted_texture.height, format, type, converted_texture.buffer.size(), converted_texture.buffer.data()); } void WebGLRenderingContextImpl::uniform1fv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; float const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform1fv(location->handle(), count / 1, data); } void WebGLRenderingContextImpl::uniform2fv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; float const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform2fv(location->handle(), count / 2, data); } void WebGLRenderingContextImpl::uniform3fv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; float const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform3fv(location->handle(), count / 3, data); } void WebGLRenderingContextImpl::uniform4fv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; float const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform4fv(location->handle(), count / 4, data); } void WebGLRenderingContextImpl::uniform1iv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; int const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform1iv(location->handle(), count / 1, data); } void WebGLRenderingContextImpl::uniform2iv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; int const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform2iv(location->handle(), count / 2, data); } void WebGLRenderingContextImpl::uniform3iv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; int const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform3iv(location->handle(), count / 3, data); } void WebGLRenderingContextImpl::uniform4iv(GC::Root location, Variant, Vector> v) { m_context->make_current(); if (!location) return; int const* data = nullptr; size_t count = 0; if (v.has>()) { auto& vector = v.get>(); data = vector.data(); count = vector.size(); } else if (v.has>()) { auto& typed_array_base = static_cast(*v.get>()->raw_object()); auto& typed_array = as(typed_array_base); data = typed_array.data().data(); count = typed_array.array_length().length(); } else { VERIFY_NOT_REACHED(); } glUniform4iv(location->handle(), count / 4, data); } void WebGLRenderingContextImpl::uniform_matrix2fv(GC::Root location, bool transpose, Variant, Vector> value) { m_context->make_current(); if (!location) return; auto matrix_size = 2 * 2; float const* raw_data = nullptr; u64 count = 0; if (value.has>()) { auto& vector_data = value.get>(); raw_data = vector_data.data(); count = vector_data.size() / matrix_size; } else { auto& typed_array_base = static_cast(*value.get>()->raw_object()); auto& float32_array = as(typed_array_base); raw_data = float32_array.data().data(); count = float32_array.array_length().length() / matrix_size; } glUniformMatrix2fv(location->handle(), count, transpose, raw_data); } void WebGLRenderingContextImpl::uniform_matrix3fv(GC::Root location, bool transpose, Variant, Vector> value) { m_context->make_current(); if (!location) return; auto matrix_size = 3 * 3; float const* raw_data = nullptr; u64 count = 0; if (value.has>()) { auto& vector_data = value.get>(); raw_data = vector_data.data(); count = vector_data.size() / matrix_size; } else { auto& typed_array_base = static_cast(*value.get>()->raw_object()); auto& float32_array = as(typed_array_base); raw_data = float32_array.data().data(); count = float32_array.array_length().length() / matrix_size; } glUniformMatrix3fv(location->handle(), count, transpose, raw_data); } void WebGLRenderingContextImpl::uniform_matrix4fv(GC::Root location, bool transpose, Variant, Vector> value) { m_context->make_current(); if (!location) return; auto matrix_size = 4 * 4; float const* raw_data = nullptr; u64 count = 0; if (value.has>()) { auto& vector_data = value.get>(); raw_data = vector_data.data(); count = vector_data.size() / matrix_size; } else { auto& typed_array_base = static_cast(*value.get>()->raw_object()); auto& float32_array = as(typed_array_base); raw_data = float32_array.data().data(); count = float32_array.array_length().length() / matrix_size; } glUniformMatrix4fv(location->handle(), count, transpose, raw_data); } void WebGLRenderingContextImpl::active_texture(WebIDL::UnsignedLong texture) { m_context->make_current(); glActiveTexture(texture); } void WebGLRenderingContextImpl::attach_shader(GC::Root program, GC::Root shader) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } if (program->attached_vertex_shader() == shader || program->attached_fragment_shader() == shader) { dbgln("WebGL: Shader is already attached to program"); set_error(GL_INVALID_OPERATION); return; } if (shader->type() == GL_VERTEX_SHADER && program->attached_vertex_shader()) { dbgln("WebGL: Not attaching vertex shader to program as it already has a vertex shader attached"); set_error(GL_INVALID_OPERATION); return; } if (shader->type() == GL_FRAGMENT_SHADER && program->attached_fragment_shader()) { dbgln("WebGL: Not attaching fragment shader to program as it already has a fragment shader attached"); set_error(GL_INVALID_OPERATION); return; } glAttachShader(program_handle, shader_handle); switch (shader->type()) { case GL_VERTEX_SHADER: program->set_attached_vertex_shader(shader.ptr()); break; case GL_FRAGMENT_SHADER: program->set_attached_fragment_shader(shader.ptr()); break; default: VERIFY_NOT_REACHED(); } } void WebGLRenderingContextImpl::bind_attrib_location(GC::Root program, WebIDL::UnsignedLong index, String name) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } auto name_null_terminated = null_terminated_string(name); glBindAttribLocation(program_handle, index, name_null_terminated.data()); } void WebGLRenderingContextImpl::bind_buffer(WebIDL::UnsignedLong target, GC::Root buffer) { m_context->make_current(); GLuint buffer_handle = 0; if (buffer) { auto handle_or_error = buffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } buffer_handle = handle_or_error.release_value(); } switch (target) { case GL_ELEMENT_ARRAY_BUFFER: m_element_array_buffer_binding = buffer; break; case GL_ARRAY_BUFFER: m_array_buffer_binding = buffer; break; default: dbgln("Unknown WebGL buffer object binding target for storing current binding: 0x{:04x}", target); set_error(GL_INVALID_ENUM); return; } glBindBuffer(target, buffer_handle); } void WebGLRenderingContextImpl::bind_framebuffer(WebIDL::UnsignedLong target, GC::Root framebuffer) { m_context->make_current(); GLuint framebuffer_handle = 0; if (framebuffer) { auto handle_or_error = framebuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } framebuffer_handle = handle_or_error.release_value(); } glBindFramebuffer(target, framebuffer ? framebuffer_handle : m_context->default_framebuffer()); m_framebuffer_binding = framebuffer; } void WebGLRenderingContextImpl::bind_renderbuffer(WebIDL::UnsignedLong target, GC::Root renderbuffer) { m_context->make_current(); GLuint renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } renderbuffer_handle = handle_or_error.release_value(); } glBindRenderbuffer(target, renderbuffer ? renderbuffer_handle : m_context->default_renderbuffer()); m_renderbuffer_binding = renderbuffer; } void WebGLRenderingContextImpl::bind_texture(WebIDL::UnsignedLong target, GC::Root texture) { m_context->make_current(); GLuint texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } texture_handle = handle_or_error.release_value(); } switch (target) { case GL_TEXTURE_2D: m_texture_binding_2d = texture; break; case GL_TEXTURE_CUBE_MAP: m_texture_binding_cube_map = texture; break; default: dbgln("Unknown WebGL texture target for storing current binding: 0x{:04x}", target); set_error(GL_INVALID_ENUM); return; } glBindTexture(target, texture_handle); } void WebGLRenderingContextImpl::blend_color(float red, float green, float blue, float alpha) { m_context->make_current(); glBlendColor(red, green, blue, alpha); } void WebGLRenderingContextImpl::blend_equation(WebIDL::UnsignedLong mode) { m_context->make_current(); glBlendEquation(mode); } void WebGLRenderingContextImpl::blend_equation_separate(WebIDL::UnsignedLong mode_rgb, WebIDL::UnsignedLong mode_alpha) { m_context->make_current(); glBlendEquationSeparate(mode_rgb, mode_alpha); } void WebGLRenderingContextImpl::blend_func(WebIDL::UnsignedLong sfactor, WebIDL::UnsignedLong dfactor) { m_context->make_current(); glBlendFunc(sfactor, dfactor); } void WebGLRenderingContextImpl::blend_func_separate(WebIDL::UnsignedLong src_rgb, WebIDL::UnsignedLong dst_rgb, WebIDL::UnsignedLong src_alpha, WebIDL::UnsignedLong dst_alpha) { m_context->make_current(); glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha); } WebIDL::UnsignedLong WebGLRenderingContextImpl::check_framebuffer_status(WebIDL::UnsignedLong target) { m_context->make_current(); return glCheckFramebufferStatus(target); } void WebGLRenderingContextImpl::clear(WebIDL::UnsignedLong mask) { m_context->make_current(); m_context->notify_content_will_change(); needs_to_present(); glClear(mask); } void WebGLRenderingContextImpl::clear_color(float red, float green, float blue, float alpha) { m_context->make_current(); glClearColor(red, green, blue, alpha); } void WebGLRenderingContextImpl::clear_depth(float depth) { m_context->make_current(); glClearDepthf(depth); } void WebGLRenderingContextImpl::clear_stencil(WebIDL::Long s) { m_context->make_current(); glClearStencil(s); } void WebGLRenderingContextImpl::color_mask(bool red, bool green, bool blue, bool alpha) { m_context->make_current(); glColorMask(red, green, blue, alpha); } void WebGLRenderingContextImpl::compile_shader(GC::Root shader) { m_context->make_current(); auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } glCompileShader(shader_handle); } void WebGLRenderingContextImpl::copy_tex_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::UnsignedLong internalformat, WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height, WebIDL::Long border) { m_context->make_current(); glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); } void WebGLRenderingContextImpl::copy_tex_sub_image2d(WebIDL::UnsignedLong target, WebIDL::Long level, WebIDL::Long xoffset, WebIDL::Long yoffset, WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); } GC::Root WebGLRenderingContextImpl::create_buffer() { m_context->make_current(); GLuint handle = 0; glGenBuffers(1, &handle); return WebGLBuffer::create(m_realm, *this, handle); } GC::Root WebGLRenderingContextImpl::create_framebuffer() { m_context->make_current(); GLuint handle = 0; glGenFramebuffers(1, &handle); return WebGLFramebuffer::create(m_realm, *this, handle); } GC::Root WebGLRenderingContextImpl::create_program() { m_context->make_current(); return WebGLProgram::create(m_realm, *this, glCreateProgram()); } GC::Root WebGLRenderingContextImpl::create_renderbuffer() { m_context->make_current(); GLuint handle = 0; glGenRenderbuffers(1, &handle); return WebGLRenderbuffer::create(m_realm, *this, handle); } GC::Root WebGLRenderingContextImpl::create_shader(WebIDL::UnsignedLong type) { m_context->make_current(); if (type != GL_VERTEX_SHADER && type != GL_FRAGMENT_SHADER) { dbgln("Unknown WebGL shader type: 0x{:04x}", type); set_error(GL_INVALID_ENUM); return nullptr; } GLuint handle = glCreateShader(type); return WebGLShader::create(m_realm, *this, handle, type); } GC::Root WebGLRenderingContextImpl::create_texture() { m_context->make_current(); GLuint handle = 0; glGenTextures(1, &handle); return WebGLTexture::create(m_realm, *this, handle); } void WebGLRenderingContextImpl::cull_face(WebIDL::UnsignedLong mode) { m_context->make_current(); glCullFace(mode); } void WebGLRenderingContextImpl::delete_buffer(GC::Root buffer) { m_context->make_current(); GLuint buffer_handle = 0; if (buffer) { auto handle_or_error = buffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } buffer_handle = handle_or_error.release_value(); } glDeleteBuffers(1, &buffer_handle); } void WebGLRenderingContextImpl::delete_framebuffer(GC::Root framebuffer) { m_context->make_current(); GLuint framebuffer_handle = 0; if (framebuffer) { auto handle_or_error = framebuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } framebuffer_handle = handle_or_error.release_value(); } glDeleteFramebuffers(1, &framebuffer_handle); } void WebGLRenderingContextImpl::delete_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glDeleteProgram(program_handle); } void WebGLRenderingContextImpl::delete_renderbuffer(GC::Root renderbuffer) { m_context->make_current(); GLuint renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } renderbuffer_handle = handle_or_error.release_value(); } glDeleteRenderbuffers(1, &renderbuffer_handle); } void WebGLRenderingContextImpl::delete_shader(GC::Root shader) { m_context->make_current(); auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } glDeleteShader(shader_handle); } void WebGLRenderingContextImpl::delete_texture(GC::Root texture) { m_context->make_current(); GLuint texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } texture_handle = handle_or_error.release_value(); } glDeleteTextures(1, &texture_handle); } void WebGLRenderingContextImpl::depth_func(WebIDL::UnsignedLong func) { m_context->make_current(); glDepthFunc(func); } void WebGLRenderingContextImpl::depth_mask(bool flag) { m_context->make_current(); glDepthMask(flag); } void WebGLRenderingContextImpl::depth_range(float z_near, float z_far) { m_context->make_current(); glDepthRangef(z_near, z_far); } void WebGLRenderingContextImpl::detach_shader(GC::Root program, GC::Root shader) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } glDetachShader(program_handle, shader_handle); } void WebGLRenderingContextImpl::disable(WebIDL::UnsignedLong cap) { m_context->make_current(); glDisable(cap); } void WebGLRenderingContextImpl::disable_vertex_attrib_array(WebIDL::UnsignedLong index) { m_context->make_current(); glDisableVertexAttribArray(index); } void WebGLRenderingContextImpl::draw_arrays(WebIDL::UnsignedLong mode, WebIDL::Long first, WebIDL::Long count) { m_context->make_current(); m_context->notify_content_will_change(); needs_to_present(); glDrawArrays(mode, first, count); } void WebGLRenderingContextImpl::draw_elements(WebIDL::UnsignedLong mode, WebIDL::Long count, WebIDL::UnsignedLong type, WebIDL::LongLong offset) { m_context->make_current(); m_context->notify_content_will_change(); glDrawElements(mode, count, type, reinterpret_cast(offset)); needs_to_present(); } void WebGLRenderingContextImpl::enable(WebIDL::UnsignedLong cap) { m_context->make_current(); glEnable(cap); } void WebGLRenderingContextImpl::enable_vertex_attrib_array(WebIDL::UnsignedLong index) { m_context->make_current(); glEnableVertexAttribArray(index); } void WebGLRenderingContextImpl::finish() { m_context->make_current(); glFinish(); } void WebGLRenderingContextImpl::flush() { m_context->make_current(); glFlush(); } void WebGLRenderingContextImpl::framebuffer_renderbuffer(WebIDL::UnsignedLong target, WebIDL::UnsignedLong attachment, WebIDL::UnsignedLong renderbuffertarget, GC::Root renderbuffer) { m_context->make_current(); auto renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } renderbuffer_handle = handle_or_error.release_value(); } glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer_handle); } void WebGLRenderingContextImpl::framebuffer_texture2d(WebIDL::UnsignedLong target, WebIDL::UnsignedLong attachment, WebIDL::UnsignedLong textarget, GC::Root texture, WebIDL::Long level) { m_context->make_current(); auto texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } texture_handle = handle_or_error.release_value(); } glFramebufferTexture2D(target, attachment, textarget, texture_handle, level); } void WebGLRenderingContextImpl::front_face(WebIDL::UnsignedLong mode) { m_context->make_current(); glFrontFace(mode); } void WebGLRenderingContextImpl::generate_mipmap(WebIDL::UnsignedLong target) { m_context->make_current(); glGenerateMipmap(target); } GC::Root WebGLRenderingContextImpl::get_active_attrib(GC::Root program, WebIDL::UnsignedLong index) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } GLint size = 0; GLenum type = 0; GLsizei buf_size = 256; GLsizei length = 0; GLchar name[256]; glGetActiveAttrib(program_handle, index, buf_size, &length, &size, &type, name); auto readonly_bytes = ReadonlyBytes { name, static_cast(length) }; return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size); } GC::Root WebGLRenderingContextImpl::get_active_uniform(GC::Root program, WebIDL::UnsignedLong index) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } GLint size = 0; GLenum type = 0; GLsizei buf_size = 256; GLsizei length = 0; GLchar name[256]; glGetActiveUniform(program_handle, index, buf_size, &length, &size, &type, name); auto readonly_bytes = ReadonlyBytes { name, static_cast(length) }; return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size); } Optional>> WebGLRenderingContextImpl::get_attached_shaders(GC::Root program) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return OptionalNone {}; } program_handle = handle_or_error.release_value(); } (void)program_handle; Vector> result; if (program->attached_vertex_shader()) result.append(GC::make_root(*program->attached_vertex_shader())); if (program->attached_fragment_shader()) result.append(GC::make_root(*program->attached_fragment_shader())); return result; } WebIDL::Long WebGLRenderingContextImpl::get_attrib_location(GC::Root program, String name) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return -1; } program_handle = handle_or_error.release_value(); } auto name_null_terminated = null_terminated_string(name); return glGetAttribLocation(program_handle, name_null_terminated.data()); } JS::Value WebGLRenderingContextImpl::get_buffer_parameter(WebIDL::UnsignedLong target, WebIDL::UnsignedLong pname) { m_context->make_current(); switch (pname) { case GL_BUFFER_SIZE: { GLint result { 0 }; glGetBufferParameterivRobustANGLE(target, GL_BUFFER_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_BUFFER_USAGE: { GLint result { 0 }; glGetBufferParameterivRobustANGLE(target, GL_BUFFER_USAGE, 1, nullptr, &result); return JS::Value(result); } default: dbgln("Unknown WebGL buffer parameter name: {:x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } JS::Value WebGLRenderingContextImpl::get_parameter(WebIDL::UnsignedLong pname) { m_context->make_current(); switch (pname) { case GL_ACTIVE_TEXTURE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_ACTIVE_TEXTURE, 1, nullptr, &result); return JS::Value(result); } case GL_ALIASED_LINE_WIDTH_RANGE: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_ALIASED_LINE_WIDTH_RANGE, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 2, array_buffer); } case GL_ALIASED_POINT_SIZE_RANGE: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_ALIASED_POINT_SIZE_RANGE, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 2, array_buffer); } case GL_ALPHA_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_ALPHA_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_ARRAY_BUFFER_BINDING: { if (!m_array_buffer_binding) return JS::js_null(); return JS::Value(m_array_buffer_binding); } case GL_BLEND: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_BLEND, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_BLEND_COLOR: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_BLEND_COLOR, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 4, array_buffer); } case GL_BLEND_DST_ALPHA: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_DST_ALPHA, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_DST_RGB: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_DST_RGB, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_EQUATION_ALPHA: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_EQUATION_ALPHA, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_EQUATION_RGB: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_EQUATION_RGB, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_SRC_ALPHA: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_SRC_ALPHA, 1, nullptr, &result); return JS::Value(result); } case GL_BLEND_SRC_RGB: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLEND_SRC_RGB, 1, nullptr, &result); return JS::Value(result); } case GL_BLUE_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_BLUE_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_COLOR_CLEAR_VALUE: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_COLOR_CLEAR_VALUE, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 4, array_buffer); } case GL_CULL_FACE: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_CULL_FACE, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_CULL_FACE_MODE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_CULL_FACE_MODE, 1, nullptr, &result); return JS::Value(result); } case GL_CURRENT_PROGRAM: { if (!m_current_program) return JS::js_null(); return JS::Value(m_current_program); } case GL_DEPTH_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_DEPTH_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_DEPTH_CLEAR_VALUE: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_DEPTH_CLEAR_VALUE, 1, nullptr, &result); return JS::Value(result); } case GL_DEPTH_FUNC: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_DEPTH_FUNC, 1, nullptr, &result); return JS::Value(result); } case GL_DEPTH_RANGE: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLfloat); glGetFloatvRobustANGLE(GL_DEPTH_RANGE, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Float32Array::create(m_realm, 2, array_buffer); } case GL_DEPTH_TEST: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_DEPTH_TEST, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_DEPTH_WRITEMASK: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_DEPTH_WRITEMASK, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_DITHER: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_DITHER, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_ELEMENT_ARRAY_BUFFER_BINDING: { if (!m_element_array_buffer_binding) return JS::js_null(); return JS::Value(m_element_array_buffer_binding); } case GL_FRAMEBUFFER_BINDING: { if (!m_framebuffer_binding) return JS::js_null(); return JS::Value(m_framebuffer_binding); } case GL_FRONT_FACE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_FRONT_FACE, 1, nullptr, &result); return JS::Value(result); } case GL_GENERATE_MIPMAP_HINT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_GENERATE_MIPMAP_HINT, 1, nullptr, &result); return JS::Value(result); } case GL_GREEN_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_GREEN_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_IMPLEMENTATION_COLOR_READ_FORMAT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 1, nullptr, &result); return JS::Value(result); } case GL_IMPLEMENTATION_COLOR_READ_TYPE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_IMPLEMENTATION_COLOR_READ_TYPE, 1, nullptr, &result); return JS::Value(result); } case GL_LINE_WIDTH: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_LINE_WIDTH, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_CUBE_MAP_TEXTURE_SIZE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_FRAGMENT_UNIFORM_VECTORS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_RENDERBUFFER_SIZE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_RENDERBUFFER_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TEXTURE_IMAGE_UNITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_TEXTURE_IMAGE_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_TEXTURE_SIZE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_TEXTURE_SIZE, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VARYING_VECTORS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VARYING_VECTORS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_ATTRIBS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_ATTRIBS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VERTEX_UNIFORM_VECTORS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_MAX_VERTEX_UNIFORM_VECTORS, 1, nullptr, &result); return JS::Value(result); } case GL_MAX_VIEWPORT_DIMS: { Array result; result.fill(0); constexpr size_t buffer_size = 2 * sizeof(GLint); glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 2, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Int32Array::create(m_realm, 2, array_buffer); } case GL_PACK_ALIGNMENT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_PACK_ALIGNMENT, 1, nullptr, &result); return JS::Value(result); } case GL_POLYGON_OFFSET_FACTOR: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_POLYGON_OFFSET_FACTOR, 1, nullptr, &result); return JS::Value(result); } case GL_POLYGON_OFFSET_FILL: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_POLYGON_OFFSET_FILL, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_POLYGON_OFFSET_UNITS: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_POLYGON_OFFSET_UNITS, 1, nullptr, &result); return JS::Value(result); } case GL_RED_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_RED_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_RENDERBUFFER_BINDING: { if (!m_renderbuffer_binding) return JS::js_null(); return JS::Value(m_renderbuffer_binding); } case GL_RENDERER: { auto result = reinterpret_cast(glGetString(GL_RENDERER)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_SAMPLE_ALPHA_TO_COVERAGE: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SAMPLE_ALPHA_TO_COVERAGE, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SAMPLE_BUFFERS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_SAMPLE_BUFFERS, 1, nullptr, &result); return JS::Value(result); } case GL_SAMPLE_COVERAGE: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SAMPLE_COVERAGE, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SAMPLE_COVERAGE_INVERT: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SAMPLE_COVERAGE_INVERT, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SAMPLE_COVERAGE_VALUE: { GLfloat result { 0.0f }; glGetFloatvRobustANGLE(GL_SAMPLE_COVERAGE_VALUE, 1, nullptr, &result); return JS::Value(result); } case GL_SAMPLES: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_SAMPLES, 1, nullptr, &result); return JS::Value(result); } case GL_SCISSOR_BOX: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLint); glGetIntegervRobustANGLE(GL_SCISSOR_BOX, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Int32Array::create(m_realm, 4, array_buffer); } case GL_SCISSOR_TEST: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_SCISSOR_TEST, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_SHADING_LANGUAGE_VERSION: { auto result = reinterpret_cast(glGetString(GL_SHADING_LANGUAGE_VERSION)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_STENCIL_BACK_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_FUNC: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_FUNC, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_PASS_DEPTH_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_PASS_DEPTH_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_PASS_DEPTH_PASS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_PASS_DEPTH_PASS, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_REF: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_REF, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_VALUE_MASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_VALUE_MASK, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BACK_WRITEMASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BACK_WRITEMASK, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_CLEAR_VALUE: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_CLEAR_VALUE, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_FUNC: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_FUNC, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_PASS_DEPTH_FAIL: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_PASS_DEPTH_FAIL, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_PASS_DEPTH_PASS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_PASS_DEPTH_PASS, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_REF: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_REF, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_TEST: { GLboolean result { GL_FALSE }; glGetBooleanvRobustANGLE(GL_STENCIL_TEST, 1, nullptr, &result); return JS::Value(result == GL_TRUE); } case GL_STENCIL_VALUE_MASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_VALUE_MASK, 1, nullptr, &result); return JS::Value(result); } case GL_STENCIL_WRITEMASK: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_STENCIL_WRITEMASK, 1, nullptr, &result); return JS::Value(result); } case GL_SUBPIXEL_BITS: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_SUBPIXEL_BITS, 1, nullptr, &result); return JS::Value(result); } case GL_TEXTURE_BINDING_2D: { if (!m_texture_binding_2d) return JS::js_null(); return JS::Value(m_texture_binding_2d); } case GL_TEXTURE_BINDING_CUBE_MAP: { if (!m_texture_binding_cube_map) return JS::js_null(); return JS::Value(m_texture_binding_cube_map); } case GL_UNPACK_ALIGNMENT: { GLint result { 0 }; glGetIntegervRobustANGLE(GL_UNPACK_ALIGNMENT, 1, nullptr, &result); return JS::Value(result); } case GL_VENDOR: { auto result = reinterpret_cast(glGetString(GL_VENDOR)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_VERSION: { auto result = reinterpret_cast(glGetString(GL_VERSION)); return JS::PrimitiveString::create(m_realm->vm(), ByteString { result }); } case GL_VIEWPORT: { Array result; result.fill(0); constexpr size_t buffer_size = 4 * sizeof(GLint); glGetIntegervRobustANGLE(GL_VIEWPORT, 4, nullptr, result.data()); auto byte_buffer = MUST(ByteBuffer::copy(result.data(), buffer_size)); auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer)); return JS::Int32Array::create(m_realm, 4, array_buffer); } default: dbgln("Unknown WebGL parameter name: {:x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } WebIDL::UnsignedLong WebGLRenderingContextImpl::get_error() { m_context->make_current(); return glGetError(); } JS::Value WebGLRenderingContextImpl::get_program_parameter(GC::Root program, WebIDL::UnsignedLong pname) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return JS::js_null(); } program_handle = handle_or_error.release_value(); } GLint result = 0; glGetProgramivRobustANGLE(program_handle, pname, 1, nullptr, &result); switch (pname) { case GL_ATTACHED_SHADERS: case GL_ACTIVE_ATTRIBUTES: case GL_ACTIVE_UNIFORMS: return JS::Value(result); case GL_DELETE_STATUS: case GL_LINK_STATUS: case GL_VALIDATE_STATUS: return JS::Value(result == GL_TRUE); default: dbgln("Unknown WebGL program parameter name: 0x{:04x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } Optional WebGLRenderingContextImpl::get_program_info_log(GC::Root program) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } GLint info_log_length = 0; glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length); Vector info_log; info_log.resize(info_log_length); if (!info_log_length) return String {}; glGetProgramInfoLog(program_handle, info_log_length, nullptr, info_log.data()); return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast(info_log_length - 1) }); } JS::Value WebGLRenderingContextImpl::get_shader_parameter(GC::Root shader, WebIDL::UnsignedLong pname) { m_context->make_current(); GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return JS::js_null(); } shader_handle = handle_or_error.release_value(); } GLint result = 0; glGetShaderivRobustANGLE(shader_handle, pname, 1, nullptr, &result); switch (pname) { case GL_SHADER_TYPE: return JS::Value(result); case GL_DELETE_STATUS: case GL_COMPILE_STATUS: return JS::Value(result == GL_TRUE); default: dbgln("Unknown WebGL shader parameter name: 0x{:04x}", pname); set_error(GL_INVALID_ENUM); return JS::js_null(); } } GC::Root WebGLRenderingContextImpl::get_shader_precision_format(WebIDL::UnsignedLong shadertype, WebIDL::UnsignedLong precisiontype) { m_context->make_current(); GLint range[2]; GLint precision; glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision); return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision); } Optional WebGLRenderingContextImpl::get_shader_info_log(GC::Root shader) { m_context->make_current(); GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } shader_handle = handle_or_error.release_value(); } GLint info_log_length = 0; glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length); Vector info_log; info_log.resize(info_log_length); if (!info_log_length) return String {}; glGetShaderInfoLog(shader_handle, info_log_length, nullptr, info_log.data()); return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast(info_log_length - 1) }); } GC::Root WebGLRenderingContextImpl::get_uniform_location(GC::Root program, String name) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return {}; } program_handle = handle_or_error.release_value(); } auto name_null_terminated = null_terminated_string(name); return WebGLUniformLocation::create(m_realm, glGetUniformLocation(program_handle, name_null_terminated.data())); } void WebGLRenderingContextImpl::hint(WebIDL::UnsignedLong target, WebIDL::UnsignedLong mode) { m_context->make_current(); glHint(target, mode); } bool WebGLRenderingContextImpl::is_buffer(GC::Root buffer) { m_context->make_current(); auto buffer_handle = 0; if (buffer) { auto handle_or_error = buffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } buffer_handle = handle_or_error.release_value(); } return glIsBuffer(buffer_handle); } bool WebGLRenderingContextImpl::is_enabled(WebIDL::UnsignedLong cap) { m_context->make_current(); return glIsEnabled(cap); } bool WebGLRenderingContextImpl::is_framebuffer(GC::Root framebuffer) { m_context->make_current(); auto framebuffer_handle = 0; if (framebuffer) { auto handle_or_error = framebuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } framebuffer_handle = handle_or_error.release_value(); } return glIsFramebuffer(framebuffer_handle); } bool WebGLRenderingContextImpl::is_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } program_handle = handle_or_error.release_value(); } return glIsProgram(program_handle); } bool WebGLRenderingContextImpl::is_renderbuffer(GC::Root renderbuffer) { m_context->make_current(); auto renderbuffer_handle = 0; if (renderbuffer) { auto handle_or_error = renderbuffer->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } renderbuffer_handle = handle_or_error.release_value(); } return glIsRenderbuffer(renderbuffer_handle); } bool WebGLRenderingContextImpl::is_shader(GC::Root shader) { m_context->make_current(); auto shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } shader_handle = handle_or_error.release_value(); } return glIsShader(shader_handle); } bool WebGLRenderingContextImpl::is_texture(GC::Root texture) { m_context->make_current(); auto texture_handle = 0; if (texture) { auto handle_or_error = texture->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return false; } texture_handle = handle_or_error.release_value(); } return glIsTexture(texture_handle); } void WebGLRenderingContextImpl::line_width(float width) { m_context->make_current(); glLineWidth(width); } void WebGLRenderingContextImpl::link_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glLinkProgram(program_handle); } void WebGLRenderingContextImpl::pixel_storei(WebIDL::UnsignedLong pname, WebIDL::Long param) { m_context->make_current(); glPixelStorei(pname, param); } void WebGLRenderingContextImpl::polygon_offset(float factor, float units) { m_context->make_current(); glPolygonOffset(factor, units); } void WebGLRenderingContextImpl::renderbuffer_storage(WebIDL::UnsignedLong target, WebIDL::UnsignedLong internalformat, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH24_STENCIL8 0x88F0 if (internalformat == GL_DEPTH_STENCIL) internalformat = GL_DEPTH24_STENCIL8; #undef GL_DEPTH_STENCIL #undef GL_DEPTH24_STENCIL8 glRenderbufferStorage(target, internalformat, width, height); } void WebGLRenderingContextImpl::sample_coverage(float value, bool invert) { m_context->make_current(); glSampleCoverage(value, invert); } void WebGLRenderingContextImpl::scissor(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); glScissor(x, y, width, height); } void WebGLRenderingContextImpl::shader_source(GC::Root shader, String source) { m_context->make_current(); GLuint shader_handle = 0; if (shader) { auto handle_or_error = shader->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } shader_handle = handle_or_error.release_value(); } Vector strings; auto string = null_terminated_string(source); strings.append(string.data()); Vector length; length.append(source.bytes().size()); glShaderSource(shader_handle, 1, strings.data(), length.data()); } void WebGLRenderingContextImpl::stencil_func(WebIDL::UnsignedLong func, WebIDL::Long ref, WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilFunc(func, ref, mask); } void WebGLRenderingContextImpl::stencil_func_separate(WebIDL::UnsignedLong face, WebIDL::UnsignedLong func, WebIDL::Long ref, WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilFuncSeparate(face, func, ref, mask); } void WebGLRenderingContextImpl::stencil_mask(WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilMask(mask); } void WebGLRenderingContextImpl::stencil_mask_separate(WebIDL::UnsignedLong face, WebIDL::UnsignedLong mask) { m_context->make_current(); glStencilMaskSeparate(face, mask); } void WebGLRenderingContextImpl::stencil_op(WebIDL::UnsignedLong fail, WebIDL::UnsignedLong zfail, WebIDL::UnsignedLong zpass) { m_context->make_current(); glStencilOp(fail, zfail, zpass); } void WebGLRenderingContextImpl::stencil_op_separate(WebIDL::UnsignedLong face, WebIDL::UnsignedLong fail, WebIDL::UnsignedLong zfail, WebIDL::UnsignedLong zpass) { m_context->make_current(); glStencilOpSeparate(face, fail, zfail, zpass); } void WebGLRenderingContextImpl::tex_parameterf(WebIDL::UnsignedLong target, WebIDL::UnsignedLong pname, float param) { m_context->make_current(); glTexParameterf(target, pname, param); } void WebGLRenderingContextImpl::tex_parameteri(WebIDL::UnsignedLong target, WebIDL::UnsignedLong pname, WebIDL::Long param) { m_context->make_current(); glTexParameteri(target, pname, param); } void WebGLRenderingContextImpl::uniform1f(GC::Root location, float x) { m_context->make_current(); glUniform1f(location ? location->handle() : 0, x); } void WebGLRenderingContextImpl::uniform2f(GC::Root location, float x, float y) { m_context->make_current(); glUniform2f(location ? location->handle() : 0, x, y); } void WebGLRenderingContextImpl::uniform3f(GC::Root location, float x, float y, float z) { m_context->make_current(); glUniform3f(location ? location->handle() : 0, x, y, z); } void WebGLRenderingContextImpl::uniform4f(GC::Root location, float x, float y, float z, float w) { m_context->make_current(); glUniform4f(location ? location->handle() : 0, x, y, z, w); } void WebGLRenderingContextImpl::uniform1i(GC::Root location, WebIDL::Long x) { m_context->make_current(); glUniform1i(location ? location->handle() : 0, x); } void WebGLRenderingContextImpl::uniform2i(GC::Root location, WebIDL::Long x, WebIDL::Long y) { m_context->make_current(); glUniform2i(location ? location->handle() : 0, x, y); } void WebGLRenderingContextImpl::uniform3i(GC::Root location, WebIDL::Long x, WebIDL::Long y, WebIDL::Long z) { m_context->make_current(); glUniform3i(location ? location->handle() : 0, x, y, z); } void WebGLRenderingContextImpl::uniform4i(GC::Root location, WebIDL::Long x, WebIDL::Long y, WebIDL::Long z, WebIDL::Long w) { m_context->make_current(); glUniform4i(location ? location->handle() : 0, x, y, z, w); } void WebGLRenderingContextImpl::use_program(GC::Root program) { m_context->make_current(); GLuint program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glUseProgram(program_handle); m_current_program = program; } void WebGLRenderingContextImpl::validate_program(GC::Root program) { m_context->make_current(); auto program_handle = 0; if (program) { auto handle_or_error = program->handle(this); if (handle_or_error.is_error()) { set_error(GL_INVALID_OPERATION); return; } program_handle = handle_or_error.release_value(); } glValidateProgram(program_handle); } void WebGLRenderingContextImpl::vertex_attrib1f(WebIDL::UnsignedLong index, float x) { m_context->make_current(); glVertexAttrib1f(index, x); } void WebGLRenderingContextImpl::vertex_attrib2f(WebIDL::UnsignedLong index, float x, float y) { m_context->make_current(); glVertexAttrib2f(index, x, y); } void WebGLRenderingContextImpl::vertex_attrib3f(WebIDL::UnsignedLong index, float x, float y, float z) { m_context->make_current(); glVertexAttrib3f(index, x, y, z); } void WebGLRenderingContextImpl::vertex_attrib4f(WebIDL::UnsignedLong index, float x, float y, float z, float w) { m_context->make_current(); glVertexAttrib4f(index, x, y, z, w); } void WebGLRenderingContextImpl::vertex_attrib1fv(WebIDL::UnsignedLong index, Variant, Vector> values) { m_context->make_current(); if (values.has>()) { auto& data = values.get>(); if (data.size() < 1) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib1fv(index, data.data()); return; } auto& buffer_source = values.get>(); if (buffer_source->byte_length() < 1 * sizeof(float)) { set_error(GL_INVALID_VALUE); return; } auto& typed_array_base = static_cast(*buffer_source->raw_object()); auto& float32_array = as(typed_array_base); float const* data = float32_array.data().data(); glVertexAttrib1fv(index, data); } void WebGLRenderingContextImpl::vertex_attrib2fv(WebIDL::UnsignedLong index, Variant, Vector> values) { m_context->make_current(); if (values.has>()) { auto& data = values.get>(); if (data.size() < 2) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib2fv(index, data.data()); return; } auto& buffer_source = values.get>(); if (buffer_source->byte_length() < 2 * sizeof(float)) { set_error(GL_INVALID_VALUE); return; } auto& typed_array_base = static_cast(*buffer_source->raw_object()); auto& float32_array = as(typed_array_base); float const* data = float32_array.data().data(); glVertexAttrib2fv(index, data); } void WebGLRenderingContextImpl::vertex_attrib3fv(WebIDL::UnsignedLong index, Variant, Vector> values) { m_context->make_current(); if (values.has>()) { auto& data = values.get>(); if (data.size() < 3) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib3fv(index, data.data()); return; } auto& buffer_source = values.get>(); if (buffer_source->byte_length() < 3 * sizeof(float)) { set_error(GL_INVALID_VALUE); return; } auto& typed_array_base = static_cast(*buffer_source->raw_object()); auto& float32_array = as(typed_array_base); float const* data = float32_array.data().data(); glVertexAttrib3fv(index, data); } void WebGLRenderingContextImpl::vertex_attrib4fv(WebIDL::UnsignedLong index, Variant, Vector> values) { m_context->make_current(); if (values.has>()) { auto& data = values.get>(); if (data.size() < 4) { set_error(GL_INVALID_VALUE); return; } glVertexAttrib4fv(index, data.data()); return; } auto& buffer_source = values.get>(); if (buffer_source->byte_length() < 4 * sizeof(float)) { set_error(GL_INVALID_VALUE); return; } auto& typed_array_base = static_cast(*buffer_source->raw_object()); auto& float32_array = as(typed_array_base); float const* data = float32_array.data().data(); glVertexAttrib4fv(index, data); } void WebGLRenderingContextImpl::vertex_attrib_pointer(WebIDL::UnsignedLong index, WebIDL::Long size, WebIDL::UnsignedLong type, bool normalized, WebIDL::Long stride, WebIDL::LongLong offset) { m_context->make_current(); glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast(offset)); } void WebGLRenderingContextImpl::viewport(WebIDL::Long x, WebIDL::Long y, WebIDL::Long width, WebIDL::Long height) { m_context->make_current(); glViewport(x, y, width, height); } void WebGLRenderingContextImpl::visit_edges(JS::Cell::Visitor& visitor) { visitor.visit(m_realm); visitor.visit(m_array_buffer_binding); visitor.visit(m_element_array_buffer_binding); visitor.visit(m_current_program); visitor.visit(m_framebuffer_binding); visitor.visit(m_renderbuffer_binding); visitor.visit(m_texture_binding_2d); visitor.visit(m_texture_binding_cube_map); } }