/* * Copyright (c) 2024, Andrew Kaster * Copyright (c) 2025, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::WebGL::Extensions { GC_DEFINE_ALLOCATOR(WebGLVertexArrayObjectOES); GC::Ref WebGLVertexArrayObjectOES::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) { return realm.create(realm, context, handle); } WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) : WebGLObject(realm, context, handle) { } WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() = default; void WebGLVertexArrayObjectOES::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLVertexArrayObjectOES); } }