/* * Copyright (c) 2025, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::Gamepad { struct GamepadEventInit : public DOM::EventInit { Optional> gamepad; }; class GamepadEvent final : public DOM::Event { WEB_PLATFORM_OBJECT(GamepadEvent, DOM::Event); GC_DECLARE_ALLOCATOR(GamepadEvent); public: [[nodiscard]] static WebIDL::ExceptionOr> construct_impl(JS::Realm&, FlyString const& event_name, GamepadEventInit const& = {}); virtual ~GamepadEvent() override; GC::Ptr gamepad() const { return m_gamepad; } private: GamepadEvent(JS::Realm&, FlyString const& event_name, GamepadEventInit const& event_init); virtual void initialize(JS::Realm&) override; virtual void visit_edges(Cell::Visitor&) override; GC::Ptr m_gamepad; }; }