/* * Copyright (c) 2020, Andreas Kling <kling@serenityos.org> * Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <AK/Badge.h> #include <AK/Optional.h> #include <LibJS/Runtime/Completion.h> #include <LibJS/Runtime/FunctionObject.h> #include <LibJS/Runtime/PropertyKey.h> #include <LibJS/SafeFunction.h> namespace JS { class NativeFunction : public FunctionObject { JS_OBJECT(NativeFunction, FunctionObject); public: static NativeFunction* create(Realm&, SafeFunction<ThrowCompletionOr<Value>(VM&)> behaviour, i32 length, PropertyKey const& name, Optional<Realm*> = {}, Optional<Object*> prototype = {}, Optional<StringView> const& prefix = {}); static NativeFunction* create(Realm&, FlyString const& name, SafeFunction<ThrowCompletionOr<Value>(VM&)>); virtual void initialize(Realm&) override { } virtual ~NativeFunction() override = default; virtual ThrowCompletionOr<Value> internal_call(Value this_argument, MarkedVector<Value> arguments_list) override; virtual ThrowCompletionOr<Object*> internal_construct(MarkedVector<Value> arguments_list, FunctionObject& new_target) override; // Used for [[Call]] / [[Construct]]'s "...result of evaluating F in a manner that conforms to the specification of F". // Needs to be overridden by all NativeFunctions without an m_native_function. virtual ThrowCompletionOr<Value> call(); virtual ThrowCompletionOr<Object*> construct(FunctionObject& new_target); virtual FlyString const& name() const override { return m_name; }; virtual bool is_strict_mode() const override; virtual bool has_constructor() const override { return false; } virtual Realm* realm() const override { return m_realm; } Optional<FlyString> const& initial_name() const { return m_initial_name; } void set_initial_name(Badge<FunctionObject>, FlyString initial_name) { m_initial_name = move(initial_name); } protected: NativeFunction(FlyString name, Object& prototype); NativeFunction(SafeFunction<ThrowCompletionOr<Value>(VM&)>, Object* prototype, Realm& realm); NativeFunction(FlyString name, SafeFunction<ThrowCompletionOr<Value>(VM&)>, Object& prototype); explicit NativeFunction(Object& prototype); private: virtual bool is_native_function() const final { return true; } FlyString m_name; Optional<FlyString> m_initial_name; // [[InitialName]] SafeFunction<ThrowCompletionOr<Value>(VM&)> m_native_function; Realm* m_realm { nullptr }; }; template<> inline bool Object::fast_is<NativeFunction>() const { return is_native_function(); } }