/* * Copyright (c) 2025, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::Gamepad { GC_DEFINE_ALLOCATOR(GamepadEvent); WebIDL::ExceptionOr> GamepadEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, GamepadEventInit const& gamepad_event_init) { return realm.create(realm, event_name, gamepad_event_init); } GamepadEvent::GamepadEvent(JS::Realm& realm, FlyString const& event_name, GamepadEventInit const& event_init) : DOM::Event(realm, event_name, event_init) , m_gamepad(*event_init.gamepad) { } GamepadEvent::~GamepadEvent() = default; void GamepadEvent::initialize(JS::Realm& realm) { WEB_SET_PROTOTYPE_FOR_INTERFACE(GamepadEvent); Base::initialize(realm); } void GamepadEvent::visit_edges(Cell::Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_gamepad); } }