/* * Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <AK/DisjointChunks.h> #include <AK/NonnullRefPtr.h> #include <AK/RefCounted.h> #include <LibDSP/Clip.h> #include <LibDSP/Effects.h> #include <LibDSP/Keyboard.h> #include <LibDSP/Music.h> #include <LibDSP/Processor.h> #include <LibDSP/Synthesizers.h> namespace DSP { // A track is also known as a channel and serves as a container for the audio pipeline: clips -> processors -> mixing & output class Track : public RefCounted<Track> { public: virtual ~Track() = default; virtual bool check_processor_chain_valid() const = 0; bool add_processor(NonnullRefPtr<Processor> new_processor); // Creates the current signal of the track by processing current note or audio data through the processing chain. void current_signal(FixedArray<Sample>& output_signal); // We are informed of an audio buffer size change. This happens off-audio-thread so we can allocate. ErrorOr<void> resize_internal_buffers_to(size_t buffer_size); Vector<NonnullRefPtr<Processor>> const& processor_chain() const { return m_processor_chain; } NonnullRefPtr<Transport const> transport() const { return m_transport; } NonnullRefPtr<DSP::Effects::Mastering> track_mastering() { return m_track_mastering; } // FIXME: These two getters are temporary until we have dynamic processor UI NonnullRefPtr<Synthesizers::Classic> synth(); NonnullRefPtr<Effects::Delay> delay(); protected: Track(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard) : m_transport(move(transport)) , m_track_mastering(make_ref_counted<Effects::Mastering>(m_transport)) , m_keyboard(move(keyboard)) { } bool check_processor_chain_valid_with_initial_type(SignalType initial_type) const; // Subclasses override to provide the base signal to the processing chain virtual void compute_current_clips_signal() = 0; Vector<NonnullRefPtr<Processor>> m_processor_chain; NonnullRefPtr<Transport> m_transport; NonnullRefPtr<Effects::Mastering> m_track_mastering; NonnullRefPtr<Keyboard> m_keyboard; // The current signal is stored here, to prevent unnecessary reallocation. Signal m_current_signal { FixedArray<Sample> {} }; // These are so that we don't have to allocate a secondary buffer in current_signal(). // A sample buffer possibly used by the processor chain. Signal m_secondary_sample_buffer { FixedArray<Sample> {} }; // A note buffer possibly used by the processor chain. Signal m_secondary_note_buffer { RollNotes {} }; }; class NoteTrack final : public Track { public: virtual ~NoteTrack() override = default; NoteTrack(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard) : Track(move(transport), move(keyboard)) { m_current_signal = RollNotes {}; } bool check_processor_chain_valid() const override; ReadonlySpan<NonnullRefPtr<NoteClip>> notes() const { return m_clips.span(); } Optional<RollNote> note_at(u32 time, u8 pitch) const; void set_note(RollNote note); void remove_note(RollNote note); void add_clip(u32 start_time, u32 end_time); protected: void compute_current_clips_signal() override; private: Vector<NonnullRefPtr<NoteClip>> m_clips; }; class AudioTrack final : public Track { public: virtual ~AudioTrack() override = default; AudioTrack(NonnullRefPtr<Transport> transport, NonnullRefPtr<Keyboard> keyboard) : Track(move(transport), move(keyboard)) { } bool check_processor_chain_valid() const override; Vector<NonnullRefPtr<AudioClip>> const& clips() const { return m_clips; } protected: void compute_current_clips_signal() override; private: Vector<NonnullRefPtr<AudioClip>> m_clips; }; }