/* * Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibJS/Runtime/NativeFunction.h> namespace JS { class SymbolConstructor final : public NativeFunction { JS_OBJECT(SymbolConstructor, NativeFunction); public: virtual ThrowCompletionOr<void> initialize(Realm&) override; virtual ~SymbolConstructor() override = default; virtual ThrowCompletionOr<Value> call() override; virtual ThrowCompletionOr<NonnullGCPtr<Object>> construct(FunctionObject& new_target) override; private: explicit SymbolConstructor(Realm&); virtual bool has_constructor() const override { return true; } JS_DECLARE_NATIVE_FUNCTION(for_); JS_DECLARE_NATIVE_FUNCTION(key_for); }; }