/* * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org> * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <AK/FixedArray.h> #include <AK/RefPtr.h> #include <LibGPU/Image.h> #include <LibGPU/ImageDataLayout.h> #include <LibGPU/ImageFormat.h> #include <LibGfx/Vector3.h> #include <LibGfx/Vector4.h> #include <LibSoftGPU/Buffer/Typed3DBuffer.h> namespace SoftGPU { class Image final : public GPU::Image { public: Image(void const* ownership_token, GPU::PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels); bool width_is_power_of_two() const { return m_width_is_power_of_two; } bool height_is_power_of_two() const { return m_height_is_power_of_two; } bool depth_is_power_of_two() const { return m_depth_is_power_of_two; } GPU::ImageDataLayout image_data_layout(u32 level, Vector3<i32> offset) const; virtual void regenerate_mipmaps() override; FloatVector4 const& texel(u32 level, int x, int y, int z) const { return *texel_pointer(level, x, y, z); } void set_texel(u32 level, int x, int y, int z, FloatVector4 const& color) { *texel_pointer(level, x, y, z) = color; } virtual void write_texels(u32 level, Vector3<i32> const& output_offset, void const* input_data, GPU::ImageDataLayout const&) override; virtual void read_texels(u32 level, Vector3<i32> const& input_offset, void* output_data, GPU::ImageDataLayout const&) const override; virtual void copy_texels(GPU::Image const& source, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_level, Vector3<u32> const& destination_offset) override; FloatVector4 const* texel_pointer(u32 level, int x, int y, int z) const { return m_mipmap_buffers[level]->buffer_pointer(x, y, z); } FloatVector4* texel_pointer(u32 level, int x, int y, int z) { return m_mipmap_buffers[level]->buffer_pointer(x, y, z); } private: FixedArray<RefPtr<Typed3DBuffer<FloatVector4>>> m_mipmap_buffers; bool m_width_is_power_of_two { false }; bool m_height_is_power_of_two { false }; bool m_depth_is_power_of_two { false }; }; }