/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGLBuffer); GC::Ref WebGLBuffer::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) { return realm.create(realm, context, handle); } WebGLBuffer::WebGLBuffer(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) : WebGLObject(realm, context, handle) { } WebGLBuffer::~WebGLBuffer() = default; void WebGLBuffer::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLBuffer); } }