/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include namespace Web::WebGL { class WebGLFramebuffer final : public WebGLObject { WEB_PLATFORM_OBJECT(WebGLFramebuffer, WebGLObject); GC_DECLARE_ALLOCATOR(WebGLFramebuffer); public: static GC::Ref create(JS::Realm& realm, WebGLRenderingContextBase&, GLuint handle); virtual ~WebGLFramebuffer(); protected: explicit WebGLFramebuffer(JS::Realm&, WebGLRenderingContextBase&, GLuint handle); virtual void initialize(JS::Realm&) override; }; }