/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace Web::WebGL { class WebGLObject : public Bindings::PlatformObject { WEB_PLATFORM_OBJECT(WebGLObject, Bindings::PlatformObject); public: virtual ~WebGLObject(); String label() const { return m_label; } void set_label(String const& label) { m_label = label; } ErrorOr handle(WebGLRenderingContextBase const* context) const; protected: explicit WebGLObject(JS::Realm&, WebGLRenderingContextBase&, GLuint handle); void initialize(JS::Realm&) override; void visit_edges(Visitor&) override; bool invalidated() const { return m_invalidated; } private: // FIXME: It should be GC::Ptr instead of raw pointer, but we need to make WebGLRenderingContextBase inherit from PlatformObject first. WebGLRenderingContextBase* m_context; GLuint m_handle { 0 }; bool m_invalidated { false }; String m_label; }; }