/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace Web::WebGL { class WebGLUniformLocation final : public Bindings::PlatformObject { WEB_PLATFORM_OBJECT(WebGLUniformLocation, Bindings::PlatformObject); GC_DECLARE_ALLOCATOR(WebGLUniformLocation); public: static GC::Ref create(JS::Realm& realm, GLuint handle); virtual ~WebGLUniformLocation(); GLuint handle() const { return m_handle; } protected: explicit WebGLUniformLocation(JS::Realm&, GLuint handle); virtual void initialize(JS::Realm&) override; GLuint m_handle { 0 }; }; }