/* * Copyright (c) 2022, David Tuin <davidot@serenityos.org> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <LibJS/Module.h> #include <LibJS/Runtime/Completion.h> #include <LibJS/Runtime/Object.h> namespace JS { class ModuleNamespaceObject final : public Object { JS_OBJECT(ModuleNamespaceObject, Object); public: // 10.4.6 Module Namespace Exotic Objects, https://tc39.es/ecma262/#sec-module-namespace-exotic-objects virtual ThrowCompletionOr<Object*> internal_get_prototype_of() const override; virtual ThrowCompletionOr<bool> internal_set_prototype_of(Object* prototype) override; virtual ThrowCompletionOr<bool> internal_is_extensible() const override; virtual ThrowCompletionOr<bool> internal_prevent_extensions() override; virtual ThrowCompletionOr<Optional<PropertyDescriptor>> internal_get_own_property(PropertyKey const&) const override; virtual ThrowCompletionOr<bool> internal_define_own_property(PropertyKey const&, PropertyDescriptor const&) override; virtual ThrowCompletionOr<bool> internal_has_property(PropertyKey const&) const override; virtual ThrowCompletionOr<Value> internal_get(PropertyKey const&, Value receiver) const override; virtual ThrowCompletionOr<bool> internal_set(PropertyKey const&, Value value, Value receiver) override; virtual ThrowCompletionOr<bool> internal_delete(PropertyKey const&) override; virtual ThrowCompletionOr<MarkedVector<Value>> internal_own_property_keys() const override; virtual void initialize(Realm&) override; private: ModuleNamespaceObject(Realm&, Module* module, Vector<FlyString> exports); // FIXME: UHHH how do we want to store this to avoid cycles but be safe?? Module* m_module; // [[Module]] Vector<FlyString> m_exports; // [[Exports]] }; }