/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace JS::Temporal { // 4.5.5 IsValidTime ( hour, minute, second, millisecond, microsecond, nanosecond ), https://tc39.es/proposal-temporal/#sec-temporal-isvalidtime bool is_valid_time(u8 hour, u8 minute, u8 second, u16 millisecond, u16 microsecond, u16 nanosecond) { // 1. Assert: hour, minute, second, millisecond, microsecond, and nanosecond are integers. // 2. If hour < 0 or hour > 23, then if (hour > 23) { // a. Return false. return false; } // 3. If minute < 0 or minute > 59, then if (minute > 59) { // a. Return false. return false; } // 4. If second < 0 or second > 59, then if (second > 59) { // a. Return false. return false; } // 5. If millisecond < 0 or millisecond > 999, then if (millisecond > 999) { // a. Return false. return false; } // 6. If microsecond < 0 or microsecond > 999, then if (microsecond > 999) { // a. Return false. return false; } // 7. If nanosecond < 0 or nanosecond > 999, then if (nanosecond > 999) { // a. Return false. return false; } // 8. Return true. return true; } // 4.5.6 BalanceTime ( hour, minute, second, millisecond, microsecond, nanosecond ), https://tc39.es/proposal-temporal/#sec-temporal-balancetime DaysAndTime balance_time(i64 hour, i64 minute, i64 second, i64 millisecond, i64 microsecond, i64 nanosecond) { // 1. Assert: hour, minute, second, millisecond, microsecond, and nanosecond are integers. // 2. Set microsecond to microsecond + floor(nanosecond / 1000). microsecond += nanosecond / 1000; // 3. Set nanosecond to nanosecond modulo 1000. nanosecond %= 1000; // 4. Set millisecond to millisecond + floor(microsecond / 1000). millisecond += microsecond / 1000; // 5. Set microsecond to microsecond modulo 1000. microsecond %= 1000; // 6. Set second to second + floor(millisecond / 1000). second += millisecond / 1000; // 7. Set millisecond to millisecond modulo 1000. millisecond %= 1000; // 8. Set minute to minute + floor(second / 60). minute += second / 60; // 9. Set second to second modulo 60. second %= 60; // 10. Set hour to hour + floor(minute / 60). hour += minute / 60; // 11. Set minute to minute modulo 60. minute %= 60; // 12. Let days be floor(hour / 24). u8 days = hour / 24; // 13. Set hour to hour modulo 24. hour %= 24; // 14. Return the new Record { [[Days]]: days, [[Hour]]: hour, [[Minute]]: minute, [[Second]]: second, [[Millisecond]]: millisecond, [[Microsecond]]: microsecond, [[Nanosecond]]: nanosecond }. return DaysAndTime { .days = static_cast(days), .hour = static_cast(hour), .minute = static_cast(minute), .second = static_cast(second), .millisecond = static_cast(millisecond), .microsecond = static_cast(microsecond), .nanosecond = static_cast(nanosecond), }; } }