#include GVariant::GVariant() { m_value.as_string = nullptr; } GVariant::~GVariant() { switch (m_type) { case Type::String: AK::release_if_not_null(m_value.as_string); break; case Type::Bitmap: AK::release_if_not_null(m_value.as_bitmap); break; case Type::Icon: AK::release_if_not_null(m_value.as_icon); break; default: break; } } GVariant::GVariant(int value) : m_type(Type::Int) { m_value.as_int = value; } GVariant::GVariant(float value) : m_type(Type::Float) { m_value.as_float = value; } GVariant::GVariant(bool value) : m_type(Type::Bool) { m_value.as_bool = value; } GVariant::GVariant(const String& value) : m_type(Type::String) { m_value.as_string = const_cast(value.impl()); AK::retain_if_not_null(m_value.as_string); } GVariant::GVariant(const GraphicsBitmap& value) : m_type(Type::Bitmap) { m_value.as_bitmap = const_cast(&value); AK::retain_if_not_null(m_value.as_bitmap); } GVariant::GVariant(const GIcon& value) : m_type(Type::Icon) { m_value.as_icon = &const_cast(value.impl()); AK::retain_if_not_null(m_value.as_icon); } GVariant::GVariant(Color color) : m_type(Type::Color) { m_value.as_color = color.value(); } GVariant::GVariant(const GVariant& other) : m_type(other.m_type) { switch (m_type) { case Type::Bool: m_value.as_bool = other.m_value.as_bool; break; case Type::Int: m_value.as_int = other.m_value.as_int; break; case Type::Float: m_value.as_float = other.m_value.as_float; break; case Type::String: m_value.as_string = other.m_value.as_string; AK::retain_if_not_null(m_value.as_bitmap); break; case Type::Bitmap: m_value.as_bitmap = other.m_value.as_bitmap; AK::retain_if_not_null(m_value.as_bitmap); break; case Type::Icon: m_value.as_icon = other.m_value.as_icon; AK::retain_if_not_null(m_value.as_icon); break; case Type::Color: m_value.as_color = other.m_value.as_color; break; case Type::Invalid: break; } } bool GVariant::operator==(const GVariant& other) const { if (m_type != other.m_type) return to_string() == other.to_string(); switch (m_type) { case Type::Bool: return as_bool() == other.as_bool(); case Type::Int: return as_int() == other.as_int(); case Type::Float: return as_float() == other.as_float(); case Type::String: return as_string() == other.as_string(); case Type::Bitmap: return m_value.as_bitmap == other.m_value.as_bitmap; case Type::Icon: return m_value.as_icon == other.m_value.as_icon; case Type::Color: return m_value.as_color == other.m_value.as_color; case Type::Invalid: break; } ASSERT_NOT_REACHED(); } bool GVariant::operator<(const GVariant& other) const { if (m_type != other.m_type) return to_string() < other.to_string(); switch (m_type) { case Type::Bool: return as_bool() < other.as_bool(); case Type::Int: return as_int() < other.as_int(); case Type::Float: return as_float() < other.as_float(); case Type::String: return as_string() < other.as_string(); case Type::Bitmap: // FIXME: Maybe compare bitmaps somehow differently? return m_value.as_bitmap < other.m_value.as_bitmap; case Type::Icon: // FIXME: Maybe compare icons somehow differently? return m_value.as_icon < other.m_value.as_icon; case Type::Color: return m_value.as_color < other.m_value.as_color; case Type::Invalid: break; } ASSERT_NOT_REACHED(); } String GVariant::to_string() const { switch (m_type) { case Type::Bool: return as_bool() ? "True" : "False"; case Type::Int: return String::format("%d", as_int()); case Type::Float: return String::format("%f", (double)as_float()); case Type::String: return as_string(); case Type::Bitmap: return "[GraphicsBitmap]"; case Type::Icon: return "[GIcon]"; case Type::Color: return as_color().to_string(); case Type::Invalid: break; } ASSERT_NOT_REACHED(); }