/* * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include <AK/Badge.h> #include <AK/RefPtr.h> #include <AK/String.h> #include <AK/Vector.h> #include <LibHTML/TreeNode.h> enum class NodeType : unsigned { INVALID = 0, ELEMENT_NODE = 1, TEXT_NODE = 3, COMMENT_NODE = 8, DOCUMENT_NODE = 9, DOCUMENT_TYPE_NODE = 10, DOCUMENT_FRAGMENT_NODE = 11, }; class Document; class Element; class HTMLElement; class HTMLAnchorElement; class ParentNode; class LayoutNode; class StyleResolver; class StyleProperties; class Node : public TreeNode<Node> { public: virtual ~Node(); NodeType type() const { return m_type; } bool is_element() const { return type() == NodeType::ELEMENT_NODE; } bool is_text() const { return type() == NodeType::TEXT_NODE; } bool is_document() const { return type() == NodeType::DOCUMENT_NODE; } bool is_document_type() const { return type() == NodeType::DOCUMENT_TYPE_NODE; } bool is_comment() const { return type() == NodeType::COMMENT_NODE; } bool is_character_data() const { return type() == NodeType::TEXT_NODE || type() == NodeType::COMMENT_NODE; } bool is_document_fragment() const { return type() == NodeType::DOCUMENT_FRAGMENT_NODE; } bool is_parent_node() const { return is_element() || is_document(); } virtual RefPtr<LayoutNode> create_layout_node(const StyleProperties* parent_style) const; virtual String tag_name() const = 0; virtual String text_content() const; Document& document() { return m_document; } const Document& document() const { return m_document; } const HTMLAnchorElement* enclosing_link_element() const; const HTMLElement* enclosing_html_element() const; virtual bool is_html_element() const { return false; } template<typename T> const T* first_child_of_type() const; template<typename T> const T* first_ancestor_of_type() const; virtual void inserted_into(Node&) {} virtual void removed_from(Node&) {} const LayoutNode* layout_node() const { return m_layout_node; } LayoutNode* layout_node() { return m_layout_node; } void set_layout_node(Badge<LayoutNode>, LayoutNode* layout_node) const { m_layout_node = layout_node; } const Element* previous_element_sibling() const; const Element* next_element_sibling() const; virtual bool is_child_allowed(const Node&) const { return true; } bool needs_style_update() const { return m_needs_style_update; } void set_needs_style_update(bool value) { m_needs_style_update = value; } void invalidate_style(); bool is_link() const; protected: Node(Document&, NodeType); Document& m_document; mutable LayoutNode* m_layout_node { nullptr }; NodeType m_type { NodeType::INVALID }; bool m_needs_style_update { false }; }; template<typename T> inline bool is(const Node&) { return false; } template<typename T> inline bool is(const Node* node) { return !node || is<T>(*node); } template<> inline bool is<Node>(const Node&) { return true; } template<> inline bool is<ParentNode>(const Node& node) { return node.is_parent_node(); } template<typename T> inline const T& to(const Node& node) { ASSERT(is<T>(node)); return static_cast<const T&>(node); } template<typename T> inline T* to(Node* node) { ASSERT(is<T>(node)); return static_cast<T*>(node); } template<typename T> inline const T* to(const Node* node) { ASSERT(is<T>(node)); return static_cast<const T*>(node); } template<typename T> inline T& to(Node& node) { ASSERT(is<T>(node)); return static_cast<T&>(node); } template<typename T> inline const T* Node::first_child_of_type() const { for (auto* child = first_child(); child; child = child->next_sibling()) { if (is<T>(*child)) return to<T>(child); } return nullptr; } template<typename T> inline const T* Node::first_ancestor_of_type() const { for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) { if (is<T>(*ancestor)) return to<T>(ancestor); } return nullptr; }