/* * Copyright (c) 2021-2022, Andreas Kling * Copyright (c) 2021-2023, Luke Wilde * Copyright (c) 2022-2023, networkException * Copyright (c) 2022-2023, Linus Groh * Copyright (c) 2024, Shannon Booth * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Web::Bindings { static RefPtr s_main_thread_vm; // https://html.spec.whatwg.org/multipage/webappapis.html#active-script HTML::Script* active_script() { // 1. Let record be GetActiveScriptOrModule(). auto record = main_thread_vm().get_active_script_or_module(); // 2. If record is null, return null. // 3. Return record.[[HostDefined]]. return record.visit( [](GC::Ref& js_script) -> HTML::Script* { return as(js_script->host_defined()); }, [](GC::Ref& js_module) -> HTML::Script* { return as(js_module->host_defined()); }, [](Empty) -> HTML::Script* { return nullptr; }); } ErrorOr initialize_main_thread_vm(HTML::EventLoop::Type type) { VERIFY(!s_main_thread_vm); s_main_thread_vm = TRY(JS::VM::create(make())); auto& agent = as(*s_main_thread_vm->agent()); agent.event_loop = s_main_thread_vm->heap().allocate(type); s_main_thread_vm->on_unimplemented_property_access = [](auto const& object, auto const& property_key) { dbgln("FIXME: Unimplemented IDL interface: '{}.{}'", object.class_name(), property_key.to_string()); }; // NOTE: We intentionally leak the main thread JavaScript VM. // This avoids doing an exhaustive garbage collection on process exit. s_main_thread_vm->ref(); // 8.1.5.1 HostEnsureCanAddPrivateElement(O), https://html.spec.whatwg.org/multipage/webappapis.html#the-hostensurecanaddprivateelement-implementation s_main_thread_vm->host_ensure_can_add_private_element = [](JS::Object const& object) -> JS::ThrowCompletionOr { // 1. If O is a WindowProxy object, or implements Location, then return Completion { [[Type]]: throw, [[Value]]: a new TypeError }. if (is(object) || is(object)) return s_main_thread_vm->throw_completion("Cannot add private elements to window or location object"sv); // 2. Return NormalCompletion(unused). return {}; }; // FIXME: Implement 8.1.5.2 HostEnsureCanCompileStrings(callerRealm, calleeRealm), https://html.spec.whatwg.org/multipage/webappapis.html#hostensurecancompilestrings(callerrealm,-calleerealm) // 8.1.5.3 HostPromiseRejectionTracker(promise, operation), https://html.spec.whatwg.org/multipage/webappapis.html#the-hostpromiserejectiontracker-implementation // https://whatpr.org/html/9893/webappapis.html#the-hostpromiserejectiontracker-implementation s_main_thread_vm->host_promise_rejection_tracker = [](JS::Promise& promise, JS::Promise::RejectionOperation operation) { auto& vm = *s_main_thread_vm; // 1. Let script be the running script. // The running script is the script in the [[HostDefined]] field in the ScriptOrModule component of the running JavaScript execution context. HTML::Script* script { nullptr }; vm.running_execution_context().script_or_module.visit( [&script](GC::Ref& js_script) { script = as(js_script->host_defined()); }, [&script](GC::Ref& js_module) { script = as(js_module->host_defined()); }, [](Empty) { }); // 2. If script is a classic script and script's muted errors is true, then return. // NOTE: is() returns false if nullptr is passed. if (is(script)) { auto const& classic_script = static_cast(*script); if (classic_script.muted_errors() == HTML::ClassicScript::MutedErrors::Yes) return; } // 3. Let realm be the current realm. // 4. If script is not null, then set settings object to script's realm. auto& realm = script ? script->realm() : *vm.current_realm(); // 5. Let global be realm's global object. auto* global_mixin = dynamic_cast(&realm.global_object()); VERIFY(global_mixin); auto& global = global_mixin->this_impl(); switch (operation) { // 6. If operation is "reject", case JS::Promise::RejectionOperation::Reject: // 1. Append promise to global's about-to-be-notified rejected promises list. global_mixin->push_onto_about_to_be_notified_rejected_promises_list(promise); break; // 7. If operation is "handle", case JS::Promise::RejectionOperation::Handle: { // 1. If global's about-to-be-notified rejected promises list contains promise, then remove promise from that list and return. bool removed_about_to_be_notified_rejected_promise = global_mixin->remove_from_about_to_be_notified_rejected_promises_list(promise); if (removed_about_to_be_notified_rejected_promise) return; // 3. Remove promise from global's outstanding rejected promises weak set. bool removed_outstanding_rejected_promise = global_mixin->remove_from_outstanding_rejected_promises_weak_set(&promise); // 2. If global's outstanding rejected promises weak set does not contain promise, then return. // NOTE: This is done out of order because removed_outstanding_rejected_promise will be false if the promise wasn't in the set or true if it was and got removed. if (!removed_outstanding_rejected_promise) return; // 4. Queue a global task on the DOM manipulation task source given global to fire an event named rejectionhandled at global, using PromiseRejectionEvent, // with the promise attribute initialized to promise, and the reason attribute initialized to the value of promise's [[PromiseResult]] internal slot. HTML::queue_global_task(HTML::Task::Source::DOMManipulation, global, GC::create_function(s_main_thread_vm->heap(), [&global, &promise] { // FIXME: This currently assumes that global is a WindowObject. auto& window = as(global); HTML::PromiseRejectionEventInit event_init { {}, // Initialize the inherited DOM::EventInit /* .promise = */ promise, /* .reason = */ promise.result(), }; auto promise_rejection_event = HTML::PromiseRejectionEvent::create(HTML::relevant_realm(global), HTML::EventNames::rejectionhandled, event_init); window.dispatch_event(promise_rejection_event); })); break; } default: VERIFY_NOT_REACHED(); } }; // 8.1.5.4.1 HostCallJobCallback(callback, V, argumentsList), https://html.spec.whatwg.org/multipage/webappapis.html#hostcalljobcallback // https://whatpr.org/html/9893/webappapis.html#hostcalljobcallback s_main_thread_vm->host_call_job_callback = [](JS::JobCallback& callback, JS::Value this_value, ReadonlySpan arguments_list) { auto& callback_host_defined = as(*callback.custom_data()); // 1. Let incumbent realm be callback.[[HostDefined]].[[IncumbentRealm]]. auto& incumbent_realm = callback_host_defined.incumbent_realm; // 2. Let script execution context be callback.[[HostDefined]].[[ActiveScriptContext]]. auto* script_execution_context = callback_host_defined.active_script_context.ptr(); // 3. Prepare to run a callback with incumbent realm. HTML::prepare_to_run_callback(incumbent_realm); // 4. If script execution context is not null, then push script execution context onto the JavaScript execution context stack. if (script_execution_context) s_main_thread_vm->push_execution_context(*script_execution_context); // 5. Let result be Call(callback.[[Callback]], V, argumentsList). auto result = JS::call(*s_main_thread_vm, callback.callback(), this_value, arguments_list); // 6. If script execution context is not null, then pop script execution context from the JavaScript execution context stack. if (script_execution_context) { VERIFY(&s_main_thread_vm->running_execution_context() == script_execution_context); s_main_thread_vm->pop_execution_context(); } // 7. Clean up after running a callback with incumbent realm. HTML::clean_up_after_running_callback(incumbent_realm); // 8. Return result. return result; }; // 8.1.5.4.2 HostEnqueueFinalizationRegistryCleanupJob(finalizationRegistry), https://html.spec.whatwg.org/multipage/webappapis.html#hostenqueuefinalizationregistrycleanupjob s_main_thread_vm->host_enqueue_finalization_registry_cleanup_job = [](JS::FinalizationRegistry& finalization_registry) { // 1. Let global be finalizationRegistry.[[Realm]]'s global object. auto& global = finalization_registry.realm().global_object(); // 2. Queue a global task on the JavaScript engine task source given global to perform the following steps: HTML::queue_global_task(HTML::Task::Source::JavaScriptEngine, global, GC::create_function(s_main_thread_vm->heap(), [&finalization_registry] { // 1. Let entry be finalizationRegistry.[[CleanupCallback]].[[Callback]].[[Realm]]. auto& entry = *finalization_registry.cleanup_callback().callback().realm(); // 2. Check if we can run script with entry. If this returns "do not run", then return. if (HTML::can_run_script(entry) == HTML::RunScriptDecision::DoNotRun) return; // 3. Prepare to run script with entry. HTML::prepare_to_run_script(entry); // 4. Let result be the result of performing CleanupFinalizationRegistry(finalizationRegistry). auto result = finalization_registry.cleanup(); // 5. Clean up after running script with entry. HTML::clean_up_after_running_script(entry); // 6. If result is an abrupt completion, then report the exception given by result.[[Value]]. if (result.is_error()) HTML::report_exception(result, entry); })); }; // 8.1.5.4.3 HostEnqueuePromiseJob(job, realm), https://html.spec.whatwg.org/multipage/webappapis.html#hostenqueuepromisejob // // https://whatpr.org/html/9893/webappapis.html#hostenqueuepromisejob s_main_thread_vm->host_enqueue_promise_job = [](GC::Ref()>> job, JS::Realm* realm) { auto& vm = *s_main_thread_vm; // IMPLEMENTATION DEFINED: The JS spec says we must take implementation defined steps to make the currently active script or module at the time of HostEnqueuePromiseJob being invoked // also be the active script or module of the job at the time of its invocation. // This means taking it here now and passing it through to the lambda. auto script_or_module = vm.get_active_script_or_module(); // 1. Queue a microtask to perform the following steps: // This instance of "queue a microtask" uses the "implied document". The best fit for "implied document" here is "If the task is being queued by or for a script, then return the script's settings object's responsible document." // Do note that "implied document" from the spec is handwavy and the spec authors are trying to get rid of it: https://github.com/whatwg/html/issues/4980 auto* script = active_script(); auto& heap = realm ? realm->heap() : vm.heap(); HTML::queue_a_microtask(script ? script->settings_object().responsible_document().ptr() : nullptr, GC::create_function(heap, [&vm, realm, job = move(job), script_or_module = move(script_or_module)] { // The dummy execution context has to be kept up here to keep it alive for the duration of the function. OwnPtr dummy_execution_context; if (realm) { // 1. If realm is not null, then check if we can run script with realm. If this returns "do not run" then return. if (HTML::can_run_script(*realm) == HTML::RunScriptDecision::DoNotRun) return; // 2. If realm is not null, then prepare to run script with realm. HTML::prepare_to_run_script(*realm); // IMPLEMENTATION DEFINED: Additionally to preparing to run a script, we also prepare to run a callback here. This matches WebIDL's // invoke_callback() / call_user_object_operation() functions, and prevents a crash in host_make_job_callback() // when getting the incumbent settings object. HTML::prepare_to_run_callback(*realm); // IMPLEMENTATION DEFINED: Per the previous "implementation defined" comment, we must now make the script or module the active script or module. // Since the only active execution context currently is the realm execution context of job settings, lets attach it here. HTML::execution_context_of_realm(*realm).script_or_module = script_or_module; } else { // FIXME: We need to setup a dummy execution context in case a JS::NativeFunction is called when processing the job. // This is because JS::NativeFunction::call excepts something to be on the execution context stack to be able to get the caller context to initialize the environment. // Do note that the JS spec gives _no_ guarantee that the execution context stack has something on it if HostEnqueuePromiseJob was called with a null realm: https://tc39.es/ecma262/#job-preparedtoevaluatecode dummy_execution_context = JS::ExecutionContext::create(0, 0); dummy_execution_context->script_or_module = script_or_module; vm.push_execution_context(*dummy_execution_context); } // 3. Let result be job(). auto result = job->function()(); // 4. If realm is not null, then clean up after running script with job settings. if (realm) { // IMPLEMENTATION DEFINED: Disassociate the realm execution context from the script or module. HTML::execution_context_of_realm(*realm).script_or_module = Empty {}; // IMPLEMENTATION DEFINED: See comment above, we need to clean up the non-standard prepare_to_run_callback() call. HTML::clean_up_after_running_callback(*realm); HTML::clean_up_after_running_script(*realm); } else { // Pop off the dummy execution context. See the above FIXME block about why this is done. vm.pop_execution_context(); } // 5. If result is an abrupt completion, then report the exception given by result.[[Value]]. if (result.is_error()) HTML::report_exception(result, *realm); })); }; // 8.1.5.4.4 HostMakeJobCallback(callable), https://html.spec.whatwg.org/multipage/webappapis.html#hostmakejobcallback // https://whatpr.org/html/9893/webappapis.html#hostmakejobcallback s_main_thread_vm->host_make_job_callback = [](JS::FunctionObject& callable) -> GC::Ref { // 1. Let incumbent realm be the incumbent realm. auto& incumbent_realm = HTML::incumbent_realm(); // 2. Let active script be the active script. auto* script = active_script(); // 3. Let script execution context be null. OwnPtr script_execution_context; // 4. If active script is not null, set script execution context to a new JavaScript execution context, with its Function field set to null, // its Realm field set to active script's realm, and its ScriptOrModule set to active script's record. if (script) { script_execution_context = JS::ExecutionContext::create(0, 0); script_execution_context->function = nullptr; script_execution_context->realm = &script->realm(); if (is(script)) { script_execution_context->script_or_module = GC::Ref(*as(script)->script_record()); } else if (is(script)) { if (is(script)) { script_execution_context->script_or_module = GC::Ref(*as(script)->record()); } else { // NOTE: Handle CSS and JSON module scripts once we have those. VERIFY_NOT_REACHED(); } } else { VERIFY_NOT_REACHED(); } } // 5. Return the JobCallback Record { [[Callback]]: callable, [[HostDefined]]: { [[IncumbentRealm]]: incumbent realm, [[ActiveScriptContext]]: script execution context } }. auto host_defined = adopt_own(*new WebEngineCustomJobCallbackData(incumbent_realm, move(script_execution_context))); return JS::JobCallback::create(*s_main_thread_vm, callable, move(host_defined)); }; // 8.1.6.7.1 HostGetImportMetaProperties(moduleRecord), https://html.spec.whatwg.org/multipage/webappapis.html#hostgetimportmetaproperties s_main_thread_vm->host_get_import_meta_properties = [](JS::SourceTextModule& module_record) { auto& realm = module_record.realm(); auto& vm = realm.vm(); // 1. Let moduleScript be moduleRecord.[[HostDefined]]. auto& module_script = *as(module_record.host_defined()); // 2. Assert: moduleScript's base URL is not null, as moduleScript is a JavaScript module script. VERIFY(module_script.base_url().has_value()); // 3. Let urlString be moduleScript's base URL, serialized. auto url_string = module_script.base_url()->serialize(); // 4. Let steps be the following steps, given the argument specifier: auto steps = [module_script = GC::Ref { module_script }](JS::VM& vm) -> JS::ThrowCompletionOr { auto specifier = vm.argument(0); // 1. Set specifier to ? ToString(specifier). auto specifier_string = TRY(specifier.to_string(vm)); // 2. Let url be the result of resolving a module specifier given moduleScript and specifier. auto url = TRY(Bindings::throw_dom_exception_if_needed(vm, [&] { return HTML::resolve_module_specifier(*module_script, specifier_string); })); // 3. Return the serialization of url. return JS::PrimitiveString::create(vm, url.serialize()); }; // 4. Let resolveFunction be ! CreateBuiltinFunction(steps, 1, "resolve", « »). auto resolve_function = JS::NativeFunction::create(realm, move(steps), 1, vm.names.resolve); // 5. Return « Record { [[Key]]: "url", [[Value]]: urlString }, Record { [[Key]]: "resolve", [[Value]]: resolveFunction } ». HashMap meta; meta.set("url"_fly_string, JS::PrimitiveString::create(vm, move(url_string))); meta.set("resolve"_fly_string, resolve_function); return meta; }; // 8.1.6.7.2 HostGetSupportedImportAttributes(), https://html.spec.whatwg.org/multipage/webappapis.html#hostgetsupportedimportassertions s_main_thread_vm->host_get_supported_import_attributes = []() -> Vector { // 1. Return « "type" ». return { "type"_string }; }; // 8.1.6.7.3 HostLoadImportedModule(referrer, moduleRequest, loadState, payload), https://html.spec.whatwg.org/multipage/webappapis.html#hostloadimportedmodule // https://whatpr.org/html/9893/webappapis.html#hostloadimportedmodule s_main_thread_vm->host_load_imported_module = [](JS::ImportedModuleReferrer referrer, JS::ModuleRequest const& module_request, GC::Ptr load_state, JS::ImportedModulePayload payload) -> void { auto& vm = *s_main_thread_vm; // 1. Let moduleMapRealm be the current realm. auto* module_map_realm = vm.current_realm(); // 2. If moduleMapRealm's global object implements WorkletGlobalScope or ServiceWorkerGlobalScope and loadState is undefined, then: if ((is(module_map_realm->global_object()) || is(module_map_realm->global_object())) && !load_state) { // 1. Let completion be Completion Record { [[Type]]: throw, [[Value]]: a new TypeError, [[Target]]: empty }. auto completion = JS::throw_completion(JS::TypeError::create(*module_map_realm, "Dynamic Import not available for Worklets or ServiceWorkers"_string)); // 2. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion). JS::finish_loading_imported_module(referrer, module_request, payload, completion); // 3. Return. return; } // 3. Let referencingScript be null. Optional referencing_script; // 4. Let originalFetchOptions be the default script fetch options. auto original_fetch_options = HTML::default_script_fetch_options(); // 5. Let fetchReferrer be "client". Fetch::Infrastructure::Request::ReferrerType fetch_referrer = Fetch::Infrastructure::Request::Referrer::Client; // 6. If referrer is a Script Record or a Cyclic Module Record, then: if (referrer.has>() || referrer.has>()) { // 1. Set referencingScript to referrer.[[HostDefined]]. referencing_script = as(referrer.has>() ? *referrer.get>()->host_defined() : *referrer.get>()->host_defined()); // 2. Set fetchReferrer to referencingScript's base URL. fetch_referrer = referencing_script->base_url().value(); // FIXME: 3. Set originalFetchOptions to referencingScript's fetch options. // 4. Set moduleMapRealm to referencingScript's realm. module_map_realm = &referencing_script->realm(); } // 7. If referrer is a Cyclic Module Record and moduleRequest is equal to the first element of referrer.[[RequestedModules]], then: if (referrer.has>()) { // FIXME: Why do we need to check requested modules is empty here? if (auto const& requested_modules = referrer.get>()->requested_modules(); !requested_modules.is_empty() && module_request == requested_modules.first()) { // 1. For each ModuleRequest record requested of referrer.[[RequestedModules]]: for (auto const& module_request : referrer.get>()->requested_modules()) { // 1. If moduleRequest.[[Attributes]] contains a Record entry such that entry.[[Key]] is not "type", then: for (auto const& attribute : module_request.attributes) { if (attribute.key == "type"sv) continue; // 1. Let completion be Completion Record { [[Type]]: throw, [[Value]]: a new SyntaxError exception, [[Target]]: empty }. auto completion = JS::throw_completion(JS::SyntaxError::create(*module_map_realm, "Module request attributes must only contain a type attribute"_string)); // 2. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion). JS::finish_loading_imported_module(referrer, module_request, payload, completion); // 3. Return. return; } } // 2. Resolve a module specifier given referencingScript and moduleRequest.[[Specifier]], catching any // exceptions. If they throw an exception, let resolutionError be the thrown exception. auto maybe_exception = HTML::resolve_module_specifier(referencing_script, module_request.module_specifier.to_string()); // 3. If the previous step threw an exception, then: if (maybe_exception.is_exception()) { // 1. Let completion be Completion Record { [[Type]]: throw, [[Value]]: resolutionError, [[Target]]: empty }. auto completion = exception_to_throw_completion(main_thread_vm(), maybe_exception.exception()); // 2. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion). JS::finish_loading_imported_module(referrer, module_request, payload, completion); // 3. Return. return; } // 4. Let moduleType be the result of running the module type from module request steps given moduleRequest. auto module_type = HTML::module_type_from_module_request(module_request); // 5. If the result of running the module type allowed steps given moduleType and moduleMapRealm is false, then: if (!HTML::module_type_allowed(*module_map_realm, module_type)) { // 1. Let completion be Completion Record { [[Type]]: throw, [[Value]]: a new TypeError exception, [[Target]]: empty }. auto completion = JS::throw_completion(JS::SyntaxError::create(*module_map_realm, MUST(String::formatted("Module type '{}' is not supported", module_type)))); // 2. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion). JS::finish_loading_imported_module(referrer, module_request, payload, completion); // 3. Return return; } // Spec-Note: This step is essentially validating all of the requested module specifiers and type attributes // when the first call to HostLoadImportedModule for a static module dependency list is made, to // avoid further loading operations in the case any one of the dependencies has a static error. // We treat a module with unresolvable module specifiers or unsupported type attributes the same // as one that cannot be parsed; in both cases, a syntactic issue makes it impossible to ever // contemplate linking the module later. } } // 8. Let url be the result of resolving a module specifier given referencingScript and moduleRequest.[[Specifier]], // catching any exceptions. If they throw an exception, let resolutionError be the thrown exception. auto url = HTML::resolve_module_specifier(referencing_script, module_request.module_specifier.to_string()); // 9. If the previous step threw an exception, then: if (url.is_exception()) { // 1. Let completion be Completion Record { [[Type]]: throw, [[Value]]: resolutionError, [[Target]]: empty }. auto completion = exception_to_throw_completion(main_thread_vm(), url.exception()); // 2. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion). HTML::TemporaryExecutionContext context { *module_map_realm }; JS::finish_loading_imported_module(referrer, module_request, payload, completion); // 3. Return. return; } // 10. Let settingsObject be moduleMapRealm's principal realm's settings object. auto& settings_object = HTML::principal_realm_settings_object(HTML::principal_realm(*module_map_realm)); // 11. Let fetchOptions be the result of getting the descendant script fetch options given originalFetchOptions, url, and settingsObject. auto fetch_options = HTML::get_descendant_script_fetch_options(original_fetch_options, url.value(), settings_object); // 12. Let destination be "script". auto destination = Fetch::Infrastructure::Request::Destination::Script; // 13. Let fetchClient be moduleMapRealm's principal realm's settings object. GC::Ref fetch_client { HTML::principal_realm_settings_object(HTML::principal_realm(*module_map_realm)) }; // 15. If loadState is not undefined, then: HTML::PerformTheFetchHook perform_fetch; if (load_state) { auto& fetch_context = static_cast(*load_state); // 1. Set destination to loadState.[[Destination]]. destination = fetch_context.destination; // 2. Set fetchClient to loadState.[[FetchClient]]. fetch_client = fetch_context.fetch_client; // For step 13 perform_fetch = fetch_context.perform_fetch; } auto on_single_fetch_complete = HTML::create_on_fetch_script_complete(module_map_realm->heap(), [referrer, module_map_realm, load_state, module_request, payload](GC::Ptr const& module_script) -> void { auto& realm = *module_map_realm; // onSingleFetchComplete given moduleScript is the following algorithm: // 1. Let completion be null. // NOTE: Our JS::Completion does not support non JS::Value types for its [[Value]], a such we // use JS::ThrowCompletionOr here. auto& vm = realm.vm(); GC::Ptr module = nullptr; auto completion = [&]() -> JS::ThrowCompletionOr> { // 2. If moduleScript is null, then set completion to Completion Record { [[Type]]: throw, [[Value]]: a new TypeError, [[Target]]: empty }. if (!module_script) { return JS::throw_completion(JS::TypeError::create(realm, ByteString::formatted("Loading imported module '{}' failed.", module_request.module_specifier))); } // 3. Otherwise, if moduleScript's parse error is not null, then: else if (!module_script->parse_error().is_null()) { // 1. Let parseError be moduleScript's parse error. auto parse_error = module_script->parse_error(); // 2. Set completion to Completion Record { [[Type]]: throw, [[Value]]: parseError, [[Target]]: empty }. auto completion = JS::throw_completion(parse_error); // 3. If loadState is not undefined and loadState.[[ParseError]] is null, set loadState.[[ParseError]] to parseError. if (load_state) { auto& load_state_as_fetch_context = static_cast(*load_state); if (load_state_as_fetch_context.parse_error.is_null()) { load_state_as_fetch_context.parse_error = parse_error; } } return completion; } // 4. Otherwise, set completion to Completion Record { [[Type]]: normal, [[Value]]: moduleScript's record, [[Target]]: empty }. else { module = static_cast(*module_script).record(); return JS::ThrowCompletionOr>(*module); } }(); // 5. Perform FinishLoadingImportedModule(referrer, moduleRequest, payload, completion). // NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context. auto module_execution_context = JS::ExecutionContext::create(0, 0); module_execution_context->realm = realm; if (module) module_execution_context->script_or_module = GC::Ref { *module }; vm.push_execution_context(*module_execution_context); JS::finish_loading_imported_module(referrer, module_request, payload, completion); vm.pop_execution_context(); }); // 16. Fetch a single imported module script given url, fetchClient, destination, fetchOptions, moduleMapRealm, fetchReferrer, // moduleRequest, and onSingleFetchComplete as defined below. // If loadState is not undefined and loadState.[[PerformFetch]] is not null, pass loadState.[[PerformFetch]] along as well. HTML::fetch_single_imported_module_script(*module_map_realm, url.release_value(), *fetch_client, destination, fetch_options, *module_map_realm, fetch_referrer, module_request, perform_fetch, on_single_fetch_complete); }; // https://whatpr.org/html/9893/webappapis.html#hostinitializeshadowrealm(realm,-context,-o) // 8.1.6.8 HostInitializeShadowRealm(realm, context, O) s_main_thread_vm->host_initialize_shadow_realm = [](JS::Realm& realm, NonnullOwnPtr context, JS::ShadowRealm& object) -> JS::ThrowCompletionOr { // FIXME: 1. Set realm's is global prototype chain mutable to true. // 2. Let globalObject be a new ShadowRealmGlobalScope object with realm. auto global_object = HTML::ShadowRealmGlobalScope::create(realm); // 3. Let settings be a new synthetic realm settings object that this algorithm will subsequently initialize. auto settings = HTML::SyntheticRealmSettings { // 4. Set settings's execution context to context. .execution_context = move(context), // 5. Set settings's principal realm to O's associated realm's principal realm .principal_realm = HTML::principal_realm(object.shape().realm()), // 6. Set settings's module map to a new module map, initially empty. .module_map = realm.create(), }; // 7. Set realm.[[HostDefined]] to settings. realm.set_host_defined(make(move(settings), realm.create(realm))); // 8. Set realm.[[GlobalObject]] to globalObject. realm.set_global_object(global_object); // 9. Set realm.[[GlobalEnv]] to NewGlobalEnvironment(globalObject, globalObject). realm.set_global_environment(realm.heap().allocate(global_object, global_object)); // 10. Perform ? SetDefaultGlobalBindings(realm). set_default_global_bindings(realm); // NOTE: This needs to be done after initialization so that the realm has an intrinsics in its [[HostDefined]] global_object->initialize_web_interfaces(); // 11. Return NormalCompletion(unused). return {}; }; s_main_thread_vm->host_unrecognized_date_string = [](StringView date) { dbgln("Unable to parse date string: \"{}\"", date); }; return {}; } JS::VM& main_thread_vm() { VERIFY(s_main_thread_vm); return *s_main_thread_vm; } // https://dom.spec.whatwg.org/#queue-a-mutation-observer-compound-microtask void queue_mutation_observer_microtask(DOM::Document const& document) { auto& vm = main_thread_vm(); auto& surrounding_agent = as(*vm.agent()); // 1. If the surrounding agent’s mutation observer microtask queued is true, then return. if (surrounding_agent.mutation_observer_microtask_queued) return; // 2. Set the surrounding agent’s mutation observer microtask queued to true. surrounding_agent.mutation_observer_microtask_queued = true; // 3. Queue a microtask to notify mutation observers. // NOTE: This uses the implied document concept. In the case of mutation observers, it is always done in a node context, so document should be that node's document. HTML::queue_a_microtask(&document, GC::create_function(vm.heap(), [&surrounding_agent, &heap = document.heap()]() { // 1. Set the surrounding agent’s mutation observer microtask queued to false. surrounding_agent.mutation_observer_microtask_queued = false; // 2. Let notifySet be a clone of the surrounding agent’s mutation observers. GC::RootVector notify_set(heap); for (auto& observer : surrounding_agent.mutation_observers) notify_set.append(&observer); // 3. Let signalSet be a clone of the surrounding agent’s signal slots. // 4. Empty the surrounding agent’s signal slots. auto signal_set = move(surrounding_agent.signal_slots); // 5. For each mo of notifySet: for (auto& mutation_observer : notify_set) { // 1. Let records be a clone of mo’s record queue. // 2. Empty mo’s record queue. auto records = mutation_observer->take_records(); // 3. For each node of mo’s node list, remove all transient registered observers whose observer is mo from node’s registered observer list. for (auto& node : mutation_observer->node_list()) { // FIXME: Is this correct? if (node.is_null()) continue; if (node->registered_observer_list()) { node->registered_observer_list()->remove_all_matching([&mutation_observer](DOM::RegisteredObserver& registered_observer) { return is(registered_observer) && static_cast(registered_observer).observer().ptr() == mutation_observer; }); } } // 4. If records is not empty, then invoke mo’s callback with « records, mo » and "report", and with callback this value mo. if (!records.is_empty()) { auto& callback = mutation_observer->callback(); auto& realm = callback.callback_context; auto wrapped_records = MUST(JS::Array::create(realm, 0)); for (size_t i = 0; i < records.size(); ++i) { auto& record = records.at(i); auto property_index = JS::PropertyKey { i }; MUST(wrapped_records->create_data_property(property_index, record.ptr())); } (void)WebIDL::invoke_callback(callback, mutation_observer, WebIDL::ExceptionBehavior::Report, { { wrapped_records, mutation_observer } }); } } // 6. For each slot of signalSet, fire an event named slotchange, with its bubbles attribute set to true, at slot. for (auto& slot : signal_set) { DOM::EventInit event_init; event_init.bubbles = true; slot->dispatch_event(DOM::Event::create(slot->realm(), HTML::EventNames::slotchange, event_init)); } })); } // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-new-javascript-realm NonnullOwnPtr create_a_new_javascript_realm(JS::VM& vm, Function create_global_object, Function create_global_this_value) { // 1. Perform InitializeHostDefinedRealm() with the provided customizations for creating the global object and the global this binding. // 2. Let realm execution context be the running JavaScript execution context. auto realm_execution_context = MUST(JS::Realm::initialize_host_defined_realm(vm, move(create_global_object), move(create_global_this_value))); // 3. Remove realm execution context from the JavaScript execution context stack. vm.execution_context_stack().remove_first_matching([&realm_execution_context](auto execution_context) { return execution_context == realm_execution_context.ptr(); }); // NO-OP: 4. Let realm be realm execution context's Realm component. // NO-OP: 5. Set realm's agent to agent. // FIXME: 6. If agent's agent cluster's cross-origin isolation mode is "none", then: // 1. Let global be realm's global object. // 2. Let status be ! global.[[Delete]]("SharedArrayBuffer"). // 3. Assert: status is true. // 7. Return realm execution context. return realm_execution_context; } // https://html.spec.whatwg.org/multipage/custom-elements.html#invoke-custom-element-reactions void invoke_custom_element_reactions(Vector>& element_queue) { // 1. While queue is not empty: while (!element_queue.is_empty()) { // 1. Let element be the result of dequeuing from queue. auto element = element_queue.take_first(); // 2. Let reactions be element's custom element reaction queue. auto* reactions = element->custom_element_reaction_queue(); // 3. Repeat until reactions is empty: if (!reactions) continue; while (!reactions->is_empty()) { // 1. Remove the first element of reactions, and let reaction be that element. Switch on reaction's type: auto reaction = reactions->take_first(); reaction.visit( [&](DOM::CustomElementUpgradeReaction const& custom_element_upgrade_reaction) -> void { // -> upgrade reaction // Upgrade element using reaction's custom element definition. auto maybe_exception = element->upgrade_element(*custom_element_upgrade_reaction.custom_element_definition); // If this throws an exception, catch it, and report it for reaction's custom element definition's constructor's corresponding JavaScript object's associated realm's global object. if (maybe_exception.is_error()) { // FIXME: Should it be easier to get to report an exception from an IDL callback? auto& callback = custom_element_upgrade_reaction.custom_element_definition->constructor(); auto& realm = callback.callback->shape().realm(); auto& global = realm.global_object(); auto& window_or_worker = as(global); window_or_worker.report_an_exception(maybe_exception.error_value()); } }, [&](DOM::CustomElementCallbackReaction& custom_element_callback_reaction) -> void { // -> callback reaction // Invoke reaction's callback function with reaction's arguments and "report", and callback this value set to element. (void)WebIDL::invoke_callback(*custom_element_callback_reaction.callback, element.ptr(), WebIDL::ExceptionBehavior::Report, custom_element_callback_reaction.arguments); }); } } } }