#include "Console.h" #include "VGA.h" #include "IO.h" // Bytes output to 0xE9 end up on the Bochs console. It's very handy. #define CONSOLE_OUT_TO_E9 static Console* s_the; Console& Console::the() { return *s_the; } Console::Console() { s_the = this; } Console::~Console() { } bool Console::hasDataAvailableForRead() const { return false; } ssize_t Console::read(byte* buffer, size_t bufferSize) { // FIXME: Implement reading from the console. // Maybe we could use a ring buffer for this device? // A generalized ring buffer would probably be useful. return 0; } void Console::putChar(char ch) { #ifdef CONSOLE_OUT_TO_E9 IO::out8(0xe9, ch); #endif switch (ch) { case '\n': m_cursorColumn = 0; if (m_cursorRow == (m_rows - 1)) { vga_scroll_up(); } else { ++m_cursorRow; } vga_set_cursor(m_cursorRow, m_cursorColumn); return; } vga_putch_at(m_cursorRow, m_cursorColumn, ch); ++m_cursorColumn; if (m_cursorColumn >= m_columns) { if (m_cursorRow == (m_rows - 1)) { vga_scroll_up(); } else { ++m_cursorRow; } m_cursorColumn = 0; } vga_set_cursor(m_cursorRow, m_cursorColumn); } ssize_t Console::write(const byte* data, size_t size) { if (!size) return 0; for (size_t i = 0; i < size; ++i) putChar(data[i]); return 0; }