#include "BoardListModel.h" #include #include #include #include #include #include #include BoardListModel::BoardListModel() { update(); } BoardListModel::~BoardListModel() { } void BoardListModel::update() { CHttpRequest request; request.set_url("http://a.4cdn.org/boards.json"); if (m_pending_job) m_pending_job->cancel(); m_pending_job = request.schedule(); m_pending_job->on_finish = [this](bool success) { auto* response = m_pending_job->response(); dbg() << "Board list download finished, success=" << success << ", response=" << response; if (!success) return; dbg() << "Board list payload size: " << response->payload().size(); auto json = JsonValue::from_string(response->payload()); if (json.is_object()) { auto new_boards = json.as_object().get("boards"); if (new_boards.is_array()) m_boards = move(new_boards.as_array()); } did_update(); }; } int BoardListModel::row_count(const GModelIndex&) const { return m_boards.size(); } String BoardListModel::column_name(int column) const { switch (column) { case Column::Board: return "Board"; default: ASSERT_NOT_REACHED(); } } GModel::ColumnMetadata BoardListModel::column_metadata([[maybe_unused]] int column) const { return {}; } GVariant BoardListModel::data(const GModelIndex& index, Role role) const { auto& board = m_boards.at(index.row()).as_object(); if (role == Role::Display) { switch (index.column()) { case Column::Board: return String::format("/%s/ - %s", board.get("board").to_string().characters(), board.get("title").to_string().characters()); default: ASSERT_NOT_REACHED(); } } if (role == Role::Custom) { switch (index.column()) { case Column::Board: return board.get("board").to_string(); default: ASSERT_NOT_REACHED(); } } return {}; }