/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include namespace Web::WebGL { GC_DEFINE_ALLOCATOR(WebGLFramebuffer); GC::Ref WebGLFramebuffer::create(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) { return realm.create(realm, context, handle); } WebGLFramebuffer::WebGLFramebuffer(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) : WebGLObject(realm, context, handle) { } WebGLFramebuffer::~WebGLFramebuffer() = default; void WebGLFramebuffer::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLFramebuffer); } }