/* * Copyright (c) 2024, Jelle Raaijmakers * Copyright (c) 2024, Aliaksandr Kalenik * Copyright (c) 2024, Luke Wilde * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Web::WebGL { WebGLObject::WebGLObject(JS::Realm& realm, WebGLRenderingContextBase& context, GLuint handle) : Bindings::PlatformObject(realm) , m_context(&context) , m_handle(handle) { } WebGLObject::~WebGLObject() = default; void WebGLObject::initialize(JS::Realm& realm) { Base::initialize(realm); WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLObject); } void WebGLObject::visit_edges(Visitor& visitor) { Base::visit_edges(visitor); visitor.visit(m_context->gc_cell()); } }